DragonECS-AutoInjections/README.md

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<p align="center">
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<img width="400" src="https://github.com/DCFApixels/DragonECS-AutoInjections/assets/99481254/11868b2e-21f7-4f47-8970-03ad6329cf0e">
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</p>
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<p align="center">
<img alt="Version" src="https://img.shields.io/github/package-json/v/DCFApixels/DragonECS-AutoInjections?color=%23ff4e85&style=for-the-badge">
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<img alt="License" src="https://img.shields.io/github/license/DCFApixels/DragonECS-AutoInjections?color=ff4e85&style=for-the-badge">
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</p>
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# Auto Injections for [DragonECS](https://github.com/DCFApixels/DragonECS)
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| Languages: | [Русский](https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md) | [English(WIP)](https://github.com/DCFApixels/DragonECS-AutoInjections) |
| :--- | :--- | :--- |
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The extension is designed to reduce the amount of code by simplifying dependency injection by doing injections automatically.
> **NOTICE:** The project is a work in progress, API may change.
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> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md).
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</br>
# Installation
Versioning semantics - [Open](https://gist.github.com/DCFApixels/e53281d4628b19fe5278f3e77a7da9e8#file-dcfapixels_versioning_ru-md)
## Environment
Requirements:
+ Dependency: [DragonECS](https://github.com/DCFApixels/DragonECS)
+ Minimum version of C# 7.3;
Optional:
+ Game engines with C#: Unity, Godot, MonoGame, etc.
Tested with:
+ **Unity:** Minimum version 2020.1.0;
## Unity Installation
* ### Unity Package
The framework can be installed as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or manually adding it to `Packages/manifest.json`:
```
https://github.com/DCFApixels/DragonECS-AutoInjections.git
```
* ### Source Code
The framework can also be added to the project as source code.
</br>
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# Code Example
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```csharp
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class VelocitySystemDI : IEcsRun
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{
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class Aspect : EcsAspectAuto
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{
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[ExcImplicit(typeof(FreezedTag))]
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[Inc] public EcsPool<Pose> poses;
[Inc] public EcsPool<Velocity> velocities;
}
[EcsInject] EcsDefaultWorld _world;
[EcsInject] TimeService _time;
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public void Run()
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{
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foreach (var e in _world.Where(out Aspect a))
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{
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a.poses.Get(e).position += a.velocities.Read(e).value * _time.DeltaTime;
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}
}
}
```
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<details>
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<summary>Same code but without AutoInjections</summary>
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```csharp
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class VelocitySystem : IEcsRun, IEcsInject<EcsDefaultWorld>, IEcsInject<TimeService>
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{
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class Aspect : EcsAspect
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{
public EcsPool<Pose> poses;
public EcsPool<Velocity> velocities;
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public Aspect(Builder b)
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{
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b.Exclude<FreezedTag>();
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poses = b.Include<Pose>();
velocities = b.Include<Velocity>();
}
}
EcsDefaultWorld _world;
TimeService _time;
public void Inject(EcsDefaultWorld obj) => _world = obj;
public void Inject(TimeService obj) => _time = obj;
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public void Run()
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{
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foreach (var e in _world.Where(out Aspect a))
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{
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a.poses.Get(e).position += a.velocities.Read(e).value * _time.DeltaTime;
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}
}
}
```
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</details>