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< p align = "center" >
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< img width = "400" src = "https://github.com/DCFApixels/DragonECS-AutoInjections/assets/99481254/11868b2e-21f7-4f47-8970-03ad6329cf0e.png" >
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< / p >
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< p align = "center" >
< img alt = "Version" src = "https://img.shields.io/github/package-json/v/DCFApixels/DragonECS-AutoInjections?color=%23ff4e85&style=for-the-badge" >
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< img alt = "License" src = "https://img.shields.io/github/license/DCFApixels/DragonECS-AutoInjections?color=ff4e85&style=for-the-badge" >
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< / p >
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# Auto Injections for [DragonECS](https://github.com/DCFApixels/DragonECS)
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| Languages: | [Русский ](https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md ) | [English(WIP) ](https://github.com/DCFApixels/DragonECS-AutoInjections ) |
| :--- | :--- | :--- |
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The extension is designed to reduce the amount of code by simplifying dependency injection by doing injections automatically.
> **NOTICE:** The project is a work in progress, API may change.
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> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md).
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# Versioning
DragonECS uses this versioning semantics: [Open ](https://gist.github.com/DCFApixels/c3b178a308b411f530361d1d56f1f929#versioning )
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# Code Example
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```csharp
class VelocitySystemDI : IEcsRunProcess
{
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class Aspect : EcsAspectAuto
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{
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[ExcImplicit(typeof(FreezedTag))]
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[Inc] public EcsPool< Pose > poses;
[Inc] public EcsPool< Velocity > velocities;
}
[EcsInject] EcsDefaultWorld _world;
[EcsInject] TimeService _time;
public void Run(EcsPipeline pipeline)
{
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foreach (var e in _world.Where(out Aspect s))
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{
s.poses.Write(e).position += s.velocities.Read(e).value * _time.DeltaTime;
}
}
}
```
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< details >
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< summary > Same code but without AutoInjections< / summary >
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```csharp
class VelocitySystem : IEcsRunProcess, IEcsInject< EcsDefaultWorld > , IEcsInject< TimeService >
{
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class Aspect : EcsAspect
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{
public EcsPool< Pose > poses;
public EcsPool< Velocity > velocities;
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public Aspect(Builder b)
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{
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b.Exclude< FreezedTag > ();
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poses = b.Include< Pose > ();
velocities = b.Include< Velocity > ();
}
}
EcsDefaultWorld _world;
TimeService _time;
public void Inject(EcsDefaultWorld obj) => _world = obj;
public void Inject(TimeService obj) => _time = obj;
public void Run(EcsPipeline pipeline)
{
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foreach (var e in _world.Where(out Aspect s))
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{
s.poses.Write(e).position += s.velocities.Read(e).value * _time.DeltaTime;
}
}
}
```
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< / details >