diff --git a/README-RU.md b/README-RU.md index f716f40..6018d58 100644 --- a/README-RU.md +++ b/README-RU.md @@ -11,8 +11,29 @@ # Auto Injections for [DragonECS](https://github.com/DCFApixels/DragonECS) -| Languages: | [Русский](https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md) | [English(WIP)](https://github.com/DCFApixels/DragonECS-AutoInjections) | -| :--- | :--- | :--- | + + + + + + + + + + +
Readme Languages:
+ +
+ Русский +
+
+ +
+ English(WIP) +
+
+ +
Расширение призвано сократить объем кода, упростив инъекцию зависимостей, делая их автоматически. > **ВАЖНО!** Проект в стадии разработки. API может меняться. @@ -37,7 +58,7 @@ Опционально: + Игровые движки с C#: Unity, Godot, MonoGame и т.д. -Протестированно: +Протестировано: + **Unity:** Минимальная версия 2020.1.0; ## Установка для Unity @@ -46,7 +67,7 @@ ``` https://github.com/DCFApixels/DragonECS-AutoInjections.git ``` -* ### В виде иходников +* ### В виде исходников Фреймворк так же может быть добавлен в проект в виде исходников.
@@ -121,7 +142,7 @@ sealed class DoSomethingProcessRunner : EcsRunner, IDoSomet } //... -// Если в пайплайн небыл добавлен раннер, то GetRunnerAuto автоматически добавит экземпляр DoSomethingProcessRunner. +// Если в пайплайн не был добавлен раннер, то GetRunnerAuto автоматически добавит экземпляр DoSomethingProcessRunner. _pipeline.GetRunnerAuto().Do(); ``` @@ -190,7 +211,7 @@ class VelocitySystem : IEcsRun, IEcsInject, IEcsInject + + + Readme Languages: + + + + + +
+ Русский +
+ + + +
+ English(WIP) +
+ + + + +
The extension is designed to reduce the amount of code by simplifying dependency injection by doing injections automatically. > **NOTICE:** The project is a work in progress, API may change. @@ -36,12 +57,12 @@ Tested with: ## Unity Installation * ### Unity Package -The framework can be installed as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or manually adding it to `Packages/manifest.json`: +The package can be installed as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or manually adding it to `Packages/manifest.json`: ``` https://github.com/DCFApixels/DragonECS-AutoInjections.git ``` * ### Source Code -The framework can also be added to the project as source code. +The package can also be added to the project as source code.