diff --git a/README-RU.md b/README-RU.md
index f716f40..6018d58 100644
--- a/README-RU.md
+++ b/README-RU.md
@@ -11,8 +11,29 @@
# Auto Injections for [DragonECS](https://github.com/DCFApixels/DragonECS)
-| Languages: | [Русский](https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md) | [English(WIP)](https://github.com/DCFApixels/DragonECS-AutoInjections) |
-| :--- | :--- | :--- |
+
+
+
Расширение призвано сократить объем кода, упростив инъекцию зависимостей, делая их автоматически.
> **ВАЖНО!** Проект в стадии разработки. API может меняться.
@@ -37,7 +58,7 @@
Опционально:
+ Игровые движки с C#: Unity, Godot, MonoGame и т.д.
-Протестированно:
+Протестировано:
+ **Unity:** Минимальная версия 2020.1.0;
## Установка для Unity
@@ -46,7 +67,7 @@
```
https://github.com/DCFApixels/DragonECS-AutoInjections.git
```
-* ### В виде иходников
+* ### В виде исходников
Фреймворк так же может быть добавлен в проект в виде исходников.
@@ -121,7 +142,7 @@ sealed class DoSomethingProcessRunner : EcsRunner, IDoSomet
}
//...
-// Если в пайплайн небыл добавлен раннер, то GetRunnerAuto автоматически добавит экземпляр DoSomethingProcessRunner.
+// Если в пайплайн не был добавлен раннер, то GetRunnerAuto автоматически добавит экземпляр DoSomethingProcessRunner.
_pipeline.GetRunnerAuto().Do();
```
@@ -190,7 +211,7 @@ class VelocitySystem : IEcsRun, IEcsInject, IEcsInject
+
+
+ Readme Languages: |
+
+
+
+
+
+
+ Русский
+
+ |
+
+
+
+ English(WIP)
+
+ |
+
+
+
+
The extension is designed to reduce the amount of code by simplifying dependency injection by doing injections automatically.
> **NOTICE:** The project is a work in progress, API may change.
@@ -36,12 +57,12 @@ Tested with:
## Unity Installation
* ### Unity Package
-The framework can be installed as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or manually adding it to `Packages/manifest.json`:
+The package can be installed as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or manually adding it to `Packages/manifest.json`:
```
https://github.com/DCFApixels/DragonECS-AutoInjections.git
```
* ### Source Code
-The framework can also be added to the project as source code.
+The package can also be added to the project as source code.