diff --git a/README.md b/README.md index dcca6e3..85a225c 100644 --- a/README.md +++ b/README.md @@ -17,8 +17,32 @@ The extension is designed to reduce the amount of code by simplifying dependency > **NOTICE:** The project is a work in progress, API may change. > While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md). -# Versioning -DragonECS uses this versioning semantics: [Open](https://gist.github.com/DCFApixels/c3b178a308b411f530361d1d56f1f929#versioning) + +
+ +# Installation +Versioning semantics - [Open](https://gist.github.com/DCFApixels/e53281d4628b19fe5278f3e77a7da9e8#file-dcfapixels_versioning_ru-md) +## Environment +Requirements: ++ Dependency: [DragonECS](https://github.com/DCFApixels/DragonECS) ++ Minimum version of C# 7.3; + +Optional: ++ Game engines with C#: Unity, Godot, MonoGame, etc. + +Tested with: ++ **Unity:** Minimum version 2020.1.0; + +## Unity Installation +* ### Unity Package +The framework can be installed as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or manually adding it to `Packages/manifest.json`: +``` +https://github.com/DCFApixels/DragonECS-AutoInjections.git +``` +* ### Source Code +The framework can also be added to the project as source code. + +
# Code Example ```csharp