mirror of
https://github.com/DCFApixels/DragonECS-AutoInjections.git
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81 lines
2.8 KiB
Markdown
81 lines
2.8 KiB
Markdown
<p align="center">
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<img width="400" src="https://github.com/DCFApixels/DragonECS-AutoInjections/assets/99481254/11868b2e-21f7-4f47-8970-03ad6329cf0e.png">
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</p>
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<p align="center">
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<img alt="Version" src="https://img.shields.io/github/package-json/v/DCFApixels/DragonECS-AutoInjections?color=%23ff4e85&style=for-the-badge">
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<img alt="GitHub" src="https://img.shields.io/github/license/DCFApixels/DragonECS-AutoInjections?color=ff4e85&style=for-the-badge">
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<!--<img alt="Discord" src="https://img.shields.io/discord/1111696966208999525?color=%23ff4e85&label=Discord&logo=Discord&logoColor=%23ff4e85&style=for-the-badge">-->
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</p>
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# Auto Injections for [DragonECS](https://github.com/DCFApixels/DragonECS)
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| Languages: | [Русский](https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md) | [English(WIP)](https://github.com/DCFApixels/DragonECS-AutoInjections) |
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| :--- | :--- | :--- |
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The extension is designed to reduce the amount of code by simplifying dependency injection by doing injections automatically.
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> **NOTICE:** The project is a work in progress, API may change.
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> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS/blob/main/README-RU.md).
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# Versioning
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DragonECS uses this versioning semantics: [Open](https://gist.github.com/DCFApixels/c3b178a308b411f530361d1d56f1f929#versioning)
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# Code Example
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```csharp
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class VelocitySystemDI : IEcsRunProcess
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{
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class Subject : EcsSubjectDI
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{
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[ExcImplicit(typeof(FreezedTag))]
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[Inc] public EcsPool<Pose> poses;
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[Inc] public EcsPool<Velocity> velocities;
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}
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[EcsInject] EcsDefaultWorld _world;
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[EcsInject] TimeService _time;
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public void Run(EcsPipeline pipeline)
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{
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foreach (var e in _world.Where(out Subject s))
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{
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s.poses.Write(e).position += s.velocities.Read(e).value * _time.DeltaTime;
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}
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}
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}
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```
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<details>
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<summary>Same code but without AutoInjections</summary>
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```csharp
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class VelocitySystem : IEcsRunProcess, IEcsInject<EcsDefaultWorld>, IEcsInject<TimeService>
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{
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class Subject : EcsSubject
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{
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public EcsPool<Pose> poses;
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public EcsPool<Velocity> velocities;
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public Subject(Builder b)
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{
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b.Exclude<FreezedTag>();
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poses = b.Include<Pose>();
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velocities = b.Include<Velocity>();
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}
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}
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EcsDefaultWorld _world;
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TimeService _time;
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public void Inject(EcsDefaultWorld obj) => _world = obj;
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public void Inject(TimeService obj) => _time = obj;
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public void Run(EcsPipeline pipeline)
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{
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foreach (var e in _world.Where(out Subject s))
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{
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s.poses.Write(e).position += s.velocities.Read(e).value * _time.DeltaTime;
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}
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}
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}
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```
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</details>
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