mirror of
https://github.com/DCFApixels/DragonECS-AutoInjections.git
synced 2026-04-21 23:15:54 +08:00
169 lines
5.3 KiB
Markdown
169 lines
5.3 KiB
Markdown
<p align="center">
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<img width="400" src="https://github.com/DCFApixels/DragonECS-AutoInjections/assets/99481254/11868b2e-21f7-4f47-8970-03ad6329cf0e">
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</p>
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<p align="center">
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<img alt="Version" src="https://img.shields.io/github/package-json/v/DCFApixels/DragonECS-AutoInjections?color=%23ff4e85&style=for-the-badge">
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<img alt="License" src="https://img.shields.io/github/license/DCFApixels/DragonECS-AutoInjections?color=ff4e85&style=for-the-badge">
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<a href="https://discord.gg/kqmJjExuCf"><img alt="Discord" src="https://img.shields.io/badge/Discord-JOIN-00b269?logo=discord&logoColor=%23ffffff&style=for-the-badge"></a>
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<a href="http://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=IbDcH43vhfArb30luGMP1TMXB3GCHzxm&authKey=s%2FJfqvv46PswFq68irnGhkLrMR6y9tf%2FUn2mogYizSOGiS%2BmB%2B8Ar9I%2Fnr%2Bs4oS%2B&noverify=0&group_code=949562781"><img alt="QQ" src="https://img.shields.io/badge/QQ-JOIN-00b269?logo=tencentqq&logoColor=%23ffffff&style=for-the-badge"></a>
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</p>
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# Auto Injections for [DragonECS](https://github.com/DCFApixels/DragonECS)
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<table>
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<tr></tr>
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<tr>
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<td colspan="3">Readme Languages:</td>
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</tr>
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<tr></tr>
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<tr>
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<td nowrap width="100">
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<a href="https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md">
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<img src="https://github.com/user-attachments/assets/7bc29394-46d6-44a3-bace-0a3bae65d755"></br>
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<span>Русский</span>
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</a>
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</td>
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<td nowrap width="100">
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<a href="https://github.com/DCFApixels/DragonECS-AutoInjections">
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<img src="https://github.com/user-attachments/assets/3c699094-f8e6-471d-a7c1-6d2e9530e721"></br>
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<span>English(WIP)</span>
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</a>
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</td>
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</tr>
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</table>
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</br>
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The extension is designed to reduce the amount of code by simplifying dependency injection by doing injections automatically.
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> [!WARNING]
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> The project is a work in progress, API may change.
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>
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> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS-AutoInjections/blob/main/README-RU.md).
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</br>
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# Installation
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Versioning semantics - [Open](https://gist.github.com/DCFApixels/af79284955bf40e9476cdcac79d7b098#file-dcfapixels_versioning-md)
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## Environment
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Requirements:
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+ Dependency: [DragonECS](https://github.com/DCFApixels/DragonECS)
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+ Minimum version of C# 7.3;
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Optional:
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* Game engines with C#: Unity, Godot, MonoGame, etc.
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Tested with:
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* **Unity:** Minimum version 2021.2.0.
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## Unity Installation
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* ### Unity Package
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The package supports installation as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html):
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```
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https://github.com/DCFApixels/DragonECS-AutoInjections.git
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```
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Or add the package entry to `Packages/manifest.json`:
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```
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"com.dcfa_pixels.dragonecs-auto_injections": "https://github.com/DCFApixels/DragonECS-AutoInjections.git",
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```
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* ### Source Code
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The package source code can also be copied directly into the project.
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</br>
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# Integration
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Add the AutoInject() call to the pipeline Builder. Example:
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```c#
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_pipeline = EcsPipeline.New()
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.Inject(world)
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.Inject(_timeService)
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.Add(new TestSystem())
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.Add(new VelocitySystem())
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.Add(new ViewSystem())
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.AutoInject() // Done — automatic injections enabled
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.BuildAndInit();
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```
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> [!IMPORTANT]
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> Ensure AutoInject() is called during initialization; otherwise nothing will work.
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# Dependency Injection
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The `[DI]` attribute replaces the `IEcsInject<T>` interface. Fields marked with this attribute automatically receive dependencies injected into the pipeline. Example:
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```c#
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[DI] EcsDefaultWorld _world;
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```
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Injection can also be done via a property or method:
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```c#
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EcsDefaultWorld _world;
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//Обязательно наличие set блока.
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[DI] EcsDefaultWorld World { set => _world = value; }
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//Количество аргументов должно быть равно 1.
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[DI] void InjectWorld(EcsDefaultWorld world) => _world = world;
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```
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> Aggressive injection (without the `[DI]` attribute) is enabled by calling `.AutoInject(true)`.
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# Code Example
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```c#
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class VelocitySystemDI : IEcsRun
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{
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class Aspect : EcsAspectAuto
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{
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[ExcImplicit(typeof(FreezedTag))]
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[Inc] public EcsPool<Pose> poses;
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[Inc] public EcsPool<Velocity> velocities;
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}
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[DI] EcsDefaultWorld _world;
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[DI] TimeService _time;
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public void Run()
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{
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foreach (var e in _world.Where(out Aspect a))
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{
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a.poses.Get(e).position += a.velocities.Read(e).value * _time.DeltaTime;
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}
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}
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}
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```
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<details>
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<summary>Same code but without AutoInjections</summary>
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```c#
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class VelocitySystem : IEcsRun, IEcsInject<EcsDefaultWorld>, IEcsInject<TimeService>
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{
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class Aspect : EcsAspect
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{
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public EcsPool<Pose> poses;
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public EcsPool<Velocity> velocities;
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public Aspect(Builder b)
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{
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b.Exclude<FreezedTag>();
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poses = b.Include<Pose>();
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velocities = b.Include<Velocity>();
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}
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}
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EcsDefaultWorld _world;
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TimeService _time;
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public void Inject(EcsDefaultWorld obj) => _world = obj;
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public void Inject(TimeService obj) => _time = obj;
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public void Run()
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{
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foreach (var e in _world.Where(out Aspect a))
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{
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a.poses.Get(e).position += a.velocities.Read(e).value * _time.DeltaTime;
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}
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}
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}
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```
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</details>
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