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https://github.com/DCFApixels/DragonECS-ClassicThreads.git
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add il2cpp options
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@ -5,6 +5,11 @@ using System.Threading;
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namespace DCFApixels.DragonECS
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namespace DCFApixels.DragonECS
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{
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{
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#if ENABLE_IL2CPP
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using Unity.IL2CPP.CompilerServices;
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[Il2CppSetOption (Option.NullChecks, false)]
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[Il2CppSetOption(Option.ArrayBoundsChecks, false)]
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#endif
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internal static class ThreadRunner
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internal static class ThreadRunner
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{
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{
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private readonly static int _maxThreadsCount;
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private readonly static int _maxThreadsCount;
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@ -147,3 +152,33 @@ namespace DCFApixels.DragonECS
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}
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}
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public delegate void EcsThreadHandler(ReadOnlySpan<int> entities);
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public delegate void EcsThreadHandler(ReadOnlySpan<int> entities);
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}
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}
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#if ENABLE_IL2CPP
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// Unity IL2CPP performance optimization attribute.
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namespace Unity.IL2CPP.CompilerServices
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{
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using System;
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internal enum Option
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{
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NullChecks = 1,
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ArrayBoundsChecks = 2,
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DivideByZeroChecks = 3,
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}
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[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Struct | AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Delegate, Inherited = false, AllowMultiple = true)]
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internal class Il2CppSetOptionAttribute : Attribute
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{
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public Option Option { get; private set; }
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public object Value { get; private set; }
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public Il2CppSetOptionAttribute(Option option, object value)
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{
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Option = option;
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Value = value;
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}
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}
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}
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#endif
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