Implementation of entity relationships in the form of a graph. The connecting edges of the graph are represented as entities, which allows the creation of many-to-many relationships, and using composition it is possible to customize the relations.
> [!WARNING]
> The project is a work in progress, API may change.
>
> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS-Graphs/blob/main/README-RU.md).
# Installation
Versioning semantics - [Open](https://gist.github.com/DCFApixels/e53281d4628b19fe5278f3e77a7da9e8#file-dcfapixels_versioning_ru-md)
## Environment
Requirements:
+ Dependency: [DragonECS](https://github.com/DCFApixels/DragonECS)
+ Minimum version of C# 7.3;
Optional:
+ Game engines with C#: Unity, Godot, MonoGame, etc.
Tested with:
+ **Unity:** Minimum version 2020.1.0;
## Unity Installation
* ### Unity Package
The package can be installed as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or manually adding it to `Packages/manifest.json`:
```
https://github.com/DCFApixels/DragonECS-Graphs.git
```
* ### Source Code
The package can also be added to the project as source code.
> [!WARNING]
> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS-Graphs/blob/main/README-RU.md).