DragonECS-Unity/src/Consts.cs

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namespace DCFApixels.DragonECS.Unity
{
public class EcsUnityConsts
{
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public const string PACK_GROUP = "_" + EcsConsts.FRAMEWORK_NAME + "/_Unity";
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public const string ENTITY_BUILDING_GROUP = "Entity Building";
public const string PIPELINE_BUILDING_GROUP = "Pipeline Building";
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public const string DEBUG_LAYER = EcsConsts.NAME_SPACE + "Unity." + nameof(DEBUG_LAYER);
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public const string UNITY_PACKAGE_NAME = "com.dcfa_pixels.dragonecs-unity";
public const string LOCAL_CACHE_FOLDER = "/Library/" + EcsConsts.AUTHOR + "/" + UNITY_PACKAGE_NAME;
public const string USER_SETTINGS_FOLDER = "/UserSettings/" + EcsConsts.AUTHOR + "/" + UNITY_PACKAGE_NAME;
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}
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public class EcsUnityDefines
{
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// public const bool DISABLE_SERIALIZE_REFERENCE_RECOVERY =
//#if DISABLE_SERIALIZE_REFERENCE_RECOVERY
// true;
//#else
// false;
//#endif
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}
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}