DragonECS-Unity/src/EcsPipelineTemplate/EcsPipelineTemplateSO.cs

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using DCFApixels.DragonECS.Unity.Internal;
using System;
using System.Collections.Generic;
using System.Linq;
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using UnityEngine;
namespace DCFApixels.DragonECS
{
[CreateAssetMenu(fileName = nameof(EcsPipelineTemplateSO), menuName = EcsConsts.FRAMEWORK_NAME + "/" + nameof(EcsPipelineTemplateSO), order = 1)]
public class EcsPipelineTemplateSO : ScriptableObject, IEcsModule
{
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private static string[] _defaultLayers = new string[]
{
EcsConsts.PRE_BEGIN_LAYER,
EcsConsts.BEGIN_LAYER,
EcsConsts.BASIC_LAYER,
EcsConsts.END_LAYER,
EcsConsts.POST_END_LAYER,
};
[SerializeField]
private string[] _layers = _defaultLayers.ToArray();
[SerializeField]
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private SystemRecord[] _systems;
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[SerializeField]
[SerializeReference]
[ReferenceButton]
private IEcsModule[] _modules;
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void IEcsModule.Import(EcsPipeline.Builder b)
{
b.Layers.MergeWith(_layers);
foreach (var s in _systems)
{
if (s.system == null) { continue; }
int? sortOrder = s.isCustomSortOrder ? s.sortOrder : default(int?);
if (s.isUnique)
{
b.AddUnique(s.system, s.layer, sortOrder);
}
else
{
b.Add(s.system, s.layer, sortOrder);
}
}
}
public EcsPipelineTemplate GenerateSerializableTemplate()
{
EcsPipelineTemplate result = new EcsPipelineTemplate();
result.layers = new string[_layers.Length];
Array.Copy(_layers, result.layers, _layers.Length);
result.systems = new EcsPipelineTemplate.SystemRecord[_systems.Length];
for (int i = 0; i < result.systems.Length; i++)
{
ref var s = ref _systems[i];
result.systems[i] = new EcsPipelineTemplate.SystemRecord(s.system, s.layer, s.NullableSortOrder, s.isUnique);
}
return result;
}
public void SetFromSerializableTemplate(EcsPipelineTemplate template)
{
_layers = new string[template.layers.Length];
Array.Copy(template.layers, _layers, template.layers.Length);
_systems = new SystemRecord[template.systems.Length];
for (int i = 0; i < _systems.Length; i++)
{
ref var s = ref template.systems[i];
_systems[i] = new SystemRecord(s.system, s.layer, s.NullableSortOrder, s.isUnique);
}
}
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public void Validate()
{
ValidateLayers();
ValidateSystems();
}
private void ValidateLayers()
{
Dictionary<string, int> builtinLayerIndexes = new Dictionary<string, int>();
foreach (var item in _defaultLayers)
{
builtinLayerIndexes.Add(item, -1);
}
List<string> newLayers = _layers.Distinct().ToList();
for (int i = 0; i < newLayers.Count; i++)
{
var layer = newLayers[i];
if (builtinLayerIndexes.ContainsKey(layer))
{
builtinLayerIndexes[layer] = i;
}
}
int lastNewLayersCount = newLayers.Count;
foreach (var pair in builtinLayerIndexes)
{
if(pair.Value < 0)
{
newLayers.Add(pair.Key);
}
}
for (int i = lastNewLayersCount; i < newLayers.Count; i++)
{
builtinLayerIndexes[newLayers[i]] = i;
}
{
int i = 0;
foreach (var pair in builtinLayerIndexes.OrderBy(o => o.Value))
{
newLayers[pair.Value] = _defaultLayers[i];
i++;
}
}
_layers = newLayers.ToArray();
}
private void ValidateSystems()
{
}
[Serializable]
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public struct SystemRecord
{
[SerializeReference]
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[ReferenceButton]
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public IEcsProcess system;
public string layer;
public int sortOrder;
public bool isCustomSortOrder;
public bool isUnique;
public int? NullableSortOrder { get { return isCustomSortOrder ? sortOrder : default(int?); } }
public SystemRecord(IEcsProcess system, string layer, int? sortOrder, bool isUnique)
{
this.system = system;
this.layer = layer;
this.sortOrder = sortOrder.HasValue ? sortOrder.Value : 0;
isCustomSortOrder = sortOrder.HasValue;
this.isUnique = isUnique;
}
}
}
}