DragonECS-Unity/src/UnityGameObject.cs

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using System.Runtime.CompilerServices;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
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namespace DCFApixels.DragonECS
{
[DebugColor(DebugColor.Cyan)]
public struct UnityGameObject
{
public GameObject gameObject;
public Transform transform;
public string Name
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => gameObject.name;
}
public UnityGameObject(GameObject gameObject)
{
this.gameObject = gameObject;
transform = gameObject.transform;
}
}
public enum GameObjectIcon : byte
{
NONE,
Label_Gray,
Label_Blue,
Label_Teal,
Label_Green,
Label_Yellow,
Label_Orange,
Label_Red,
Label_Purple,
Circle_Gray,
Circle_Blue,
Circle_Teal,
Circle_Green,
Circle_Yellow,
Circle_Orange,
Circle_Red,
Circle_Purple,
Diamond_Gray,
Diamond_Blue,
Diamond_Teal,
Diamond_Green,
Diamond_Yellow,
Diamond_Orange,
Diamond_Red,
Diamond_Purple
}
public static class GameObjectIconConsts
{
public const int RAW_LABEL_ICON_LAST = (int)GameObjectIcon.Label_Purple;
}
public static class GameObjectRefExt
{
public static ent NewEntityWithGameObject(this IEcsWorld self, string name = "Entity", GameObjectIcon icon = GameObjectIcon.NONE)
{
ent result = self.NewEntity();
GameObject newGameObject = new GameObject(name);
newGameObject.AddComponent<EcsEntity>()._entity = result;
result.Write<UnityGameObject>() = new UnityGameObject(newGameObject);
#if UNITY_EDITOR
if (icon != GameObjectIcon.NONE)
{
string contentName;
int number = (int)icon - 1;
if (number < GameObjectIconConsts.RAW_LABEL_ICON_LAST)
{
contentName = $"sv_label_{number}";
}
else
{
number -= GameObjectIconConsts.RAW_LABEL_ICON_LAST;
contentName = $"sv_icon_dot{number}_pix16_gizmo";
}
GUIContent iconContent = EditorGUIUtility.IconContent(contentName);
EditorGUIUtility.SetIconForObject(newGameObject, (Texture2D)iconContent.image);
}
#endif
return result;
}
}
public class EcsEntity : MonoBehaviour
{
internal ent _entity;
public ent entity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _entity;
}
public bool IsAlive
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _entity.IsAlive();
}
}
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#if UNITY_EDITOR
namespace Editors
{
using UnityEditor;
[CustomEditor(typeof(EcsEntity))]
public class EcsEntityEditor : Editor
{
private EcsEntity Target => (EcsEntity)target;
public override void OnInspectorGUI()
{
EditorGUILayout.IntField(Target._entity.id);
GUILayout.Label(Target._entity.ToString());
}
}
}
#endif
}