DragonECS-Unity/src/DebugUtils/Editor/EntlongDrawer.cs

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#if UNITY_EDITOR
using DCFApixels.DragonECS.Unity.Internal;
using UnityEditor;
using UnityEngine;
using static UnityEditor.EditorGUI;
namespace DCFApixels.DragonECS.Unity.Editors
{
[CustomPropertyDrawer(typeof(entlong))]
internal class EntlongDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
using (new DisabledScope(false))
{
EntitySlotInfo slotInfo = new EntitySlotInfo(property.FindPropertyRelative("_full").longValue);
var (labelRect, barRect) = RectUtility.HorizontalSliceLeft(position, EditorGUIUtility.labelWidth * 0.65f);
EditorGUI.LabelField(labelRect, label);
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bool isAlive = EcsWorld.GetWorld(slotInfo.world).IsAlive(slotInfo.id, slotInfo.gen);
EcsGUI.EntityBar(barRect, false, isAlive ? EcsGUI.EntityStatus.Alive : EcsGUI.EntityStatus.NotAlive, slotInfo.id, slotInfo.gen, slotInfo.world);
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}
}
}
}
#endif