DragonECS-Unity/src/EcsPipelineTemplate/EcsPipelineTemplateSO.cs

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2024-06-26 01:35:57 +08:00
using System;
using UnityEngine;
namespace DCFApixels.DragonECS
{
[CreateAssetMenu(fileName = nameof(EcsPipelineTemplateSO), menuName = EcsConsts.FRAMEWORK_NAME + "/" + nameof(EcsPipelineTemplateSO), order = 1)]
public class EcsPipelineTemplateSO : ScriptableObject, IEcsModule
{
private string[] _layers;
private SystemRecord[] _systems;
void IEcsModule.Import(EcsPipeline.Builder b)
{
b.Layers.MergeWith(_layers);
foreach (var s in _systems)
{
if (s.system == null) { continue; }
int? sortOrder = s.isCustomSortOrder ? s.sortOrder : default(int?);
if (s.isUnique)
{
b.AddUnique(s.system, s.layer, sortOrder);
}
else
{
b.Add(s.system, s.layer, sortOrder);
}
}
}
public EcsPipelineTemplate GenerateSerializableTemplate()
{
EcsPipelineTemplate result = new EcsPipelineTemplate();
result.layers = new string[_layers.Length];
Array.Copy(_layers, result.layers, _layers.Length);
result.systems = new EcsPipelineTemplate.SystemRecord[_systems.Length];
for (int i = 0; i < result.systems.Length; i++)
{
ref var s = ref _systems[i];
result.systems[i] = new EcsPipelineTemplate.SystemRecord(s.system, s.layer, s.NullableSortOrder, s.isUnique);
}
return result;
}
public void SetFromSerializableTemplate(EcsPipelineTemplate template)
{
_layers = new string[template.layers.Length];
Array.Copy(template.layers, _layers, template.layers.Length);
_systems = new SystemRecord[template.systems.Length];
for (int i = 0; i < _systems.Length; i++)
{
ref var s = ref template.systems[i];
_systems[i] = new SystemRecord(s.system, s.layer, s.NullableSortOrder, s.isUnique);
}
}
public struct SystemRecord
{
[SerializeReference]
public IEcsProcess system;
public string layer;
public int sortOrder;
public bool isCustomSortOrder;
public bool isUnique;
public int? NullableSortOrder { get { return isCustomSortOrder ? sortOrder : default(int?); } }
public SystemRecord(IEcsProcess system, string layer, int? sortOrder, bool isUnique)
{
this.system = system;
this.layer = layer;
this.sortOrder = sortOrder.HasValue ? sortOrder.Value : 0;
isCustomSortOrder = sortOrder.HasValue;
this.isUnique = isUnique;
}
}
}
}