DragonECS-Unity/src/Consts.cs

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namespace DCFApixels.DragonECS.Unity
{
public class EcsUnityConsts
{
public const string PACK_GROUP = "_" + EcsConsts.FRAMEWORK_NAME + "/Unity";
public const string ENTITY_BUILDING_GROUP = "Entity Building";
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public const string DEBUG_LAYER = EcsConsts.NAME_SPACE + "Unity." + nameof(DEBUG_LAYER);
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}
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public class EcsUnityDefines
{
public const bool DISABLE_SERIALIZE_REFERENCE_RECOVERY =
#if DISABLE_SERIALIZE_REFERENCE_RECOVERY
true;
#else
false;
#endif
}
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}