2024-03-10 04:56:29 +08:00
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using DCFApixels.DragonECS.Unity.Internal;
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namespace DCFApixels.DragonECS
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2023-04-26 16:54:27 +08:00
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{
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public sealed class DebugModule : IEcsModule
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{
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2023-05-07 00:50:44 +08:00
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public const string DEBUG_LAYER = nameof(DEBUG_LAYER);
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2023-04-26 16:54:27 +08:00
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public EcsWorld[] _worlds;
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public DebugModule(params EcsWorld[] worlds)
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{
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_worlds = worlds;
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}
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2023-05-30 18:31:03 +08:00
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void IEcsModule.Import(EcsPipeline.Builder b)
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2023-04-26 16:54:27 +08:00
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{
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2024-03-10 04:56:29 +08:00
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UnityDebugService.Activate();
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2023-05-07 00:50:44 +08:00
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b.Layers.Insert(EcsConsts.POST_END_LAYER, DEBUG_LAYER);
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2024-03-17 12:46:47 +08:00
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b.AddUnique(new PipelineMonitorSystem(), DEBUG_LAYER);
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2023-04-26 16:54:27 +08:00
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foreach (var world in _worlds)
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{
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2024-03-10 04:56:29 +08:00
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b.Add(new WorldMonitorSystem(world), DEBUG_LAYER);
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2023-04-26 16:54:27 +08:00
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}
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}
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}
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2024-03-10 04:56:29 +08:00
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public static class DebugModuleExt
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{
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public static EcsPipeline.Builder AddUnityDebug(this EcsPipeline.Builder self, params EcsWorld[] worlds)
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{
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self.AddModule(new DebugModule(worlds));
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return self;
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}
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}
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2023-04-26 16:54:27 +08:00
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}
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