2023-05-07 00:50:44 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DCFApixels.DragonECS
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{
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[Serializable]
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2024-03-03 03:51:49 +08:00
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[MetaColor(255 / 3, 255, 0)]
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2023-06-30 01:13:49 +08:00
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public struct UnityComponent<T> : IEcsComponent, IEnumerable<T>//IntelliSense hack
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where T : Component
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{
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public T obj;
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public UnityComponent(T obj)
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{
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this.obj = obj;
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}
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2023-05-07 00:50:44 +08:00
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IEnumerator<T> IEnumerable<T>.GetEnumerator() => throw new NotImplementedException(); //IntelliSense hack
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IEnumerator IEnumerable.GetEnumerator() => throw new NotImplementedException(); //IntelliSense hack
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}
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2024-03-03 03:51:49 +08:00
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#region Unity Component Templates
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public class UnityComponentTemplate<T> : ComponentTemplateBase<UnityComponent<T>> where T : Component
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{
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public override string Name => "UnityComponent/" + typeof(T).Name;
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public sealed override void Apply(int worldID, int entityID)
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{
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EcsWorld.GetPool<EcsPool<UnityComponent<T>>>(worldID).TryAddOrGet(entityID) = component;
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}
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public override void OnValidate(UnityEngine.Object obj)
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{
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if (component.obj == null)
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{
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if (obj is GameObject go)
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{
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component.obj = go.GetComponent<T>();
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}
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}
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2023-06-28 15:08:09 +08:00
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}
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}
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2023-05-07 00:50:44 +08:00
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[Serializable]
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public sealed class UnityComponentRigitBodyInitializer : UnityComponentTemplate<Rigidbody> { }
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[Serializable]
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public sealed class UnityComponentAnimatorInitializer : UnityComponentTemplate<Animator> { }
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[Serializable]
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public sealed class UnityComponentCharacterControllerInitializer : UnityComponentTemplate<CharacterController> { }
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#endregion
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#region Collider Templates
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[Serializable]
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public sealed class UnityComponentColliderTemplate : UnityComponentTemplate<Collider>
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{
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public override string Name => "UnityComponent/Collider/" + nameof(Collider);
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}
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[Serializable]
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public sealed class UnityComponentBoxColliderTemplate : UnityComponentTemplate<BoxCollider>
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{
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public override string Name => "UnityComponent/Collider/" + nameof(BoxCollider);
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}
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[Serializable]
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public sealed class UnityComponentSphereColliderTemplate : UnityComponentTemplate<SphereCollider>
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{
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public override string Name => "UnityComponent/Collider/" + nameof(SphereCollider);
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}
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[Serializable]
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public sealed class UnityComponentCapsuleColliderTemplate : UnityComponentTemplate<CapsuleCollider>
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{
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public override string Name => "UnityComponent/Collider/" + nameof(CapsuleCollider);
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}
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[Serializable]
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public sealed class UnityComponentMeshColliderTemplate : UnityComponentTemplate<MeshCollider>
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{
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public override string Name => "UnityComponent/Collider/" + nameof(MeshCollider);
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}
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#endregion
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#region Joint Templates
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[Serializable]
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public sealed class UnityComponentJointTemplate : UnityComponentTemplate<Joint>
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{
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public override string Name => "UnityComponent/Joint/" + nameof(Joint);
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}
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[Serializable]
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public sealed class UnityComponentFixedJointTemplate : UnityComponentTemplate<FixedJoint>
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{
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public override string Name => "UnityComponent/Joint/" + nameof(FixedJoint);
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}
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[Serializable]
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public sealed class UnityComponentCharacterJointTemplate : UnityComponentTemplate<CharacterJoint>
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{
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public override string Name => "UnityComponent/Joint/" + nameof(CharacterJoint);
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}
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[Serializable]
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public sealed class UnityComponentConfigurableJointTemplate : UnityComponentTemplate<ConfigurableJoint>
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{
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public override string Name => "UnityComponent/Joint/" + nameof(ConfigurableJoint);
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}
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#endregion
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}
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