DragonECS-Unity/src/Connectors/AutoEntityCreator.cs

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#if DISABLE_DEBUG
#undef DEBUG
#endif
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using DCFApixels.DragonECS.Unity;
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using UnityEngine;
namespace DCFApixels.DragonECS
{
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using static EcsConsts;
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[DisallowMultipleComponent]
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[AddComponentMenu(FRAMEWORK_NAME + "/" + nameof(AutoEntityCreator), 30)]
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[MetaColor(MetaColor.DragonCyan)]
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[MetaGroup(EcsUnityConsts.PACK_GROUP, EcsUnityConsts.ENTITY_BUILDING_GROUP)]
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[MetaDescription(AUTHOR, nameof(MonoBehaviour) + ". Automatically creates an entity in the selected world and connects it to EcsEntityConnect.")]
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[MetaID("DragonECS_D699B3809201285A46DDF91BCF0540A7")]
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public class AutoEntityCreator : MonoBehaviour
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{
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[SerializeField]
private EcsEntityConnect _connect;
[SerializeField]
private EcsWorldProviderBase _world;
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private bool _started;
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#region Properties
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public EcsEntityConnect Connect
{
get { return _connect; }
}
public EcsWorldProviderBase World
{
get { return _world; }
}
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#endregion
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#region UnityEvents
private void OnValidate()
{
if (_world == null)
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{
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AutoResolveWorldProviderDependensy();
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}
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}
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private void Start() { ManualStart(); }
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#endregion
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#region Methods
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private void AutoResolveWorldProviderDependensy()
{
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_world = AutoGetWorldProvider();
}
protected virtual EcsWorldProviderBase AutoGetWorldProvider()
{
return EcsDefaultWorldSingletonProvider.Instance;
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}
public void ManualStart()
{
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if (_started) { return; }
ManualCreate();
_started = true;
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}
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public void ManualCreate()
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{
if (_world == null)
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{
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AutoResolveWorldProviderDependensy();
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}
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InitConnect(_connect, _world.GetRaw());
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}
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private void InitConnect(EcsEntityConnect connect, EcsWorld world)
{
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if (connect.IsConnected) { return; }
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connect.ConnectWith(CreateEntity(world), true);
}
protected virtual entlong CreateEntity(EcsWorld world)
{
return world.NewEntityLong();
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}
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#endregion
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#region Editor
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#if UNITY_EDITOR
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[ContextMenu("Autoset")]
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internal void Autoset_Editor()
{
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foreach (var connect in GetComponentsInChildren<EcsEntityConnect>())
{
if (connect.GetComponentInParent<AutoEntityCreator>() == this)
{
_connect = connect;
AutoResolveWorldProviderDependensy();
break;
}
}
}
[ContextMenu("Autoset Cascade")]
internal void AutosetCascade_Editor()
{
foreach (var target in GetComponentsInChildren<AutoEntityCreator>())
{
target.Autoset_Editor();
}
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}
#endif
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#endregion
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}
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}