2024-03-04 07:38:38 +08:00
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity.Internal
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{
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internal static class RectUtility
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{
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public static (Rect, Rect) HorizontalSliceLerp(Rect rect, float t)
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{
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Rect l = rect;
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Rect r = rect;
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l.xMax -= rect.width * (1f - t);
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r.xMin += rect.width * t;
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return (l, r);
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}
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public static (Rect, Rect) HorizontalSliceLeft(Rect rect, float with)
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{
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Rect l = rect;
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Rect r = rect;
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l.xMax = l.xMin + with;
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r.xMin += with;
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return (l, r);
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}
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public static (Rect, Rect) HorizontalSliceRight(Rect rect, float with)
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{
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Rect l = rect;
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Rect r = rect;
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l.xMax -= with;
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r.xMin = r.xMax - with;
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return (l, r);
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}
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2024-03-05 00:46:47 +08:00
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public static (Rect, Rect) VerticalSliceTop(Rect rect, float height)
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{
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Rect t = rect;
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Rect b = rect;
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t.yMax = t.yMin + height;
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b.yMin += height;
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return (t, b);
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}
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2024-03-04 07:38:38 +08:00
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public static (Rect, Rect) VerticalSliceBottom(Rect rect, float height)
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{
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Rect t = rect;
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Rect b = rect;
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t.yMax -= height;
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b.yMin = b.yMax - height;
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return (t, b);
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}
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2024-03-05 00:46:47 +08:00
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public static Rect AddPadding(Rect rect, float verticalHorizontal)
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{
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2024-03-05 03:35:38 +08:00
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return AddPadding(rect, verticalHorizontal, verticalHorizontal, verticalHorizontal, verticalHorizontal);
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2024-03-05 00:46:47 +08:00
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}
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2024-03-09 22:36:35 +08:00
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public static Rect AddPadding(Rect rect, float horizontal, float vertical)
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2024-03-05 00:46:47 +08:00
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{
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2024-03-09 22:36:35 +08:00
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return AddPadding(rect, horizontal, horizontal, vertical, vertical);
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2024-03-05 03:35:38 +08:00
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}
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public static Rect AddPadding(Rect rect, float left, float right, float top, float bottom)
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{
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rect.xMin += left;
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rect.xMax -= right;
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rect.yMin += top;
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rect.yMax -= bottom;
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2024-03-05 00:46:47 +08:00
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return rect;
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}
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2024-03-09 22:36:35 +08:00
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public static Rect Move(Rect rect, Vector2 addVector)
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{
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rect.center += addVector;
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return rect;
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}
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public static Rect Move(Rect rect, float addX, float addY)
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{
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return Move(rect, new Vector2(addX, addY));
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}
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2024-03-04 07:38:38 +08:00
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}
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}
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