2024-03-09 03:35:01 +08:00
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using System.Collections.Generic;
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using System.Linq;
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2023-05-07 00:50:44 +08:00
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using System.Runtime.CompilerServices;
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2024-03-09 22:36:35 +08:00
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using UnityEditor;
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2023-05-07 00:50:44 +08:00
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using UnityEngine;
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namespace DCFApixels.DragonECS
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{
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2024-03-10 10:20:44 +08:00
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public static class EcsConnect
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this Component cmp, entlong entity, bool applyTemplates)
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{
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Connect(entity, cmp, applyTemplates);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this entlong entity, Component cmp, bool applyTemplates)
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{
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if (cmp.TryGetComponent(out EcsEntityConnect connect) == false)
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{
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connect = cmp.gameObject.AddComponent<EcsEntityConnect>();
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}
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connect.ConnectWith(entity, applyTemplates);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this GameObject go, entlong entity, bool applyTemplates)
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{
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Connect(entity, go, applyTemplates);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this entlong entity, GameObject go, bool applyTemplates)
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{
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if (go.TryGetComponent(out EcsEntityConnect connect) == false)
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{
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connect = go.AddComponent<EcsEntityConnect>();
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}
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connect.ConnectWith(entity, applyTemplates);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this EcsEntityConnect connect, entlong entity, bool applyTemplates)
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{
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Connect(entity, connect, applyTemplates);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this entlong entity, EcsEntityConnect connect, bool applyTemplates)
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{
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connect.ConnectWith(entity, applyTemplates);
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}
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}
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[DisallowMultipleComponent]
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[AddComponentMenu(EcsConsts.FRAMEWORK_NAME + "/" + nameof(EcsEntityConnect), 30)]
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public class EcsEntityConnect : MonoBehaviour
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{
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private entlong _entity;
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private EcsWorld _world;
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[SerializeField]
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private ScriptableEntityTemplate[] _scriptableTemplates;
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[SerializeField]
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private MonoEntityTemplate[] _monoTemplates;
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private bool _isConnected = false;
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#region Properties
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public entlong Entity
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return _entity; }
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}
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public EcsWorld World
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return _world; }
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}
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public bool IsConnected
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return _entity.IsAlive; }
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}
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public IEnumerable<ScriptableEntityTemplate> ScriptableTemplates
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{
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get { return _scriptableTemplates; }
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}
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public IEnumerable<MonoEntityTemplate> MonoTemplates
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{
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get { return _monoTemplates; }
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}
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public IEnumerable<ITemplateInternal> AllTemplates
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{
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get { return ((IEnumerable<ITemplateInternal>)_scriptableTemplates).Concat(_monoTemplates); }
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}
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#endregion
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#region Connect
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public void ConnectWith(entlong entity, bool applyTemplates)
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{
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Disconnect();
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if (entity.TryUnpack(out int newEntityID, out EcsWorld world))
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{
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_isConnected = true;
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_entity = entity;
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_world = world;
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var goConnects = world.GetPool<GameObjectConnect>();
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if (goConnects.Has(newEntityID))
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{
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ref readonly var goConnect = ref goConnects.Read(newEntityID);
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if (goConnect.IsConnected)
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{
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goConnect.Connect.Disconnect();
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}
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}
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goConnects.TryAddOrGet(newEntityID) = new GameObjectConnect(this);
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if (applyTemplates)
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{
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ApplyTemplatesFor(world.id, newEntityID);
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}
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}
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}
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public void Disconnect()
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{
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if (_isConnected == false)
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{
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return;
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}
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_isConnected = false;
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if (_entity.TryGetID(out int oldEntityID) && _world != null)
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{
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var unityGameObjects = _world.GetPool<GameObjectConnect>();
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unityGameObjects.TryDel(oldEntityID);
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}
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_world = null;
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_entity = entlong.NULL;
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}
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#endregion
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#region ApplyTemplates
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public void ApplyTemplatesFor(short worldID, int entityID)
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{
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foreach (var template in _scriptableTemplates)
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{
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template.Apply(worldID, entityID);
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}
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foreach (var template in _monoTemplates)
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{
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template.Apply(worldID, entityID);
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}
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}
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#endregion
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2024-03-10 19:23:05 +08:00
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#region UnityEvents
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private void OnDestroy()
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{
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Disconnect();
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}
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#endregion
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#region Editor
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#if UNITY_EDITOR
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[ContextMenu("Autoset")]
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internal void Autoset_Editor()
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{
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Autoset(this);
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}
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[ContextMenu("Autoset Cascade")]
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internal void AutosetCascade_Editor()
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{
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foreach (var item in GetComponentsInChildren<EcsEntityConnect>())
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{
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Autoset(item);
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}
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}
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[ContextMenu("Unlink Entity")]
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internal void UnlinkEntity_Editor()
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{
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ConnectWith(entlong.NULL, false);
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}
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[ContextMenu("Delete Entity")]
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internal void DeleteEntity_Editor()
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{
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if (_entity.TryUnpack(out int id, out EcsWorld world))
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{
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world.DelEntity(id);
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}
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UnlinkEntity_Editor();
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}
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private static void Autoset(EcsEntityConnect target)
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{
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var result = target.MonoTemplates.Where(o => o != null).Union(GetTemplatesFor(target.transform));
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target._monoTemplates = result.ToArray();
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EditorUtility.SetDirty(target);
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}
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private static IEnumerable<MonoEntityTemplate> GetTemplatesFor(Transform parent)
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{
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IEnumerable<MonoEntityTemplate> result = parent.GetComponents<MonoEntityTemplate>();
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for (int i = 0; i < parent.childCount; i++)
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{
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var child = parent.GetChild(i);
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if (child.TryGetComponent<EcsEntityConnect>(out _))
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{
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return Enumerable.Empty<MonoEntityTemplate>();
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}
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result = result.Concat(GetTemplatesFor(child));
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}
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return result;
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}
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#endif
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#endregion
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}
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2024-03-06 21:37:21 +08:00
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}
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