DragonECS-Unity/src/Debug/DebugModule.cs

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namespace DCFApixels.DragonECS
{
public sealed class DebugModule : IEcsModule
{
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public const string DEBUG_LAYER = nameof(DEBUG_LAYER);
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public EcsWorld[] _worlds;
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public DebugModule(params EcsWorld[] worlds)
{
_worlds = worlds;
}
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void IEcsModule.Import(EcsPipeline.Builder b)
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{
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b.Layers.Insert(EcsConsts.POST_END_LAYER, DEBUG_LAYER);
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//b.Add(new PipelineDebugSystem(), DEBUG_LAYER);
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foreach (var world in _worlds)
{
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//b.Add(new WorldDebugSystem(world), DEBUG_LAYER);
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}
}
}
}