DragonECS-Unity/src/Templates/System.cs.txt

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2023-03-29 23:59:26 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DCFApixels.DragonECS;
namespace #NAMESPACE#
{
public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsWorld<DefaultWorld>>
{
private EcsWorld<DefaultWorld> _world;
public void Inject(EcsWorld<DefaultWorld> obj) => _world = obj;
public void Run(EcsSystems systems)
{
// will be called on each EcsSystems.Run() call
}
}
}