DragonECS-Unity/src/Debug/Monitors/EntityMonitor.cs

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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity.Internal
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{
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[MetaTags(MetaTags.HIDDEN)]
[MetaColor(MetaColor.Gray)]
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internal class EntityMonitor : MonoBehaviour
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{
private entlong _entity;
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public entlong Entity
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{
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get { return _entity; }
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}
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public void Set(entlong entity)
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{
_entity = entity;
}
}
}