DragonECS-Unity/src/Debug/Monitors/PipelineProcessMonitor.cs

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2024-03-10 06:19:20 +08:00
using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Editors
{
[MetaTags(MetaTags.HIDDEN)]
[MetaColor(MetaColor.Gray)]
internal class PipelineProcessMonitor : MonoBehaviour
{
private EcsPipeline _pipeline;
public EcsPipeline Pipeline
{
get { return _pipeline; }
}
public void Set(EcsPipeline pipeline)
{
_pipeline = pipeline;
}
}
}