DragonECS-Unity/src/Debug/Systems/DebugMonitorBase.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Debug
{
public class DebugMonitorBase : MonoBehaviour
{
internal string monitorName;
private void Awake()
{
DontDestroyOnLoad(this.gameObject);
gameObject.SetActive(false);
}
}
}