DragonECS-Unity/src/Internal/Editor/UnityEditorUtility.cs

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2024-03-07 03:18:00 +08:00
#if UNITY_EDITOR
using DCFApixels.DragonECS.Unity.Internal;
using System.Runtime.InteropServices;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Editors
{
[InitializeOnLoad]
internal static class UnityEditorUtility
{
static UnityEditorUtility()
{
colorBoxeStyles = new SparseArray<GUIStyle>();
}
private static SparseArray<GUIStyle> colorBoxeStyles = new SparseArray<GUIStyle>();
private static GUIContent _singletonContent = null;
#region TransformFieldName
public static string TransformFieldName(string name)
{
if (name.Length <= 0)
{
return name;
}
StringBuilder b = new StringBuilder();
bool nextWorld = true;
bool prewIsUpper = false;
for (int i = 0; i < name.Length; i++)
{
char c = name[i];
if (char.IsLetter(c) == false)
{
nextWorld = true;
prewIsUpper = false;
continue;
}
bool isUpper = char.IsUpper(c);
if (isUpper)
{
if (nextWorld == false && prewIsUpper == false)
{
b.Append(' ');
nextWorld = true;
}
}
if (nextWorld)
{
b.Append(char.ToUpper(c));
}
else
{
b.Append(c);
}
nextWorld = false;
prewIsUpper = isUpper;
}
return b.ToString();
}
#endregion
#region Label
public static GUIContent GetLabel(string name, string tooltip = null)
{
if (_singletonContent == null)
{
_singletonContent = new GUIContent();
}
_singletonContent.text = name;
_singletonContent.tooltip = tooltip;
return _singletonContent;
}
#endregion
#region GetStyle
public static GUIStyle GetStyle(Color color, float alphaMultiplier)
{
color.a *= alphaMultiplier;
return GetStyle(color);
}
public static GUIStyle GetStyle(Color32 color32)
{
int colorCode = new Color32Union(color32).colorCode;
if (colorBoxeStyles.TryGetValue(colorCode, out GUIStyle style))
{
if (style == null || style.normal.background == null)
{
style = CreateStyle(color32, colorCode);
colorBoxeStyles[colorCode] = style;
}
return style;
}
style = CreateStyle(color32, colorCode);
colorBoxeStyles.Add(colorCode, style);
return style;
}
private static GUIStyle CreateStyle(Color32 color32, int colorCode)
{
GUIStyle result = new GUIStyle(GUI.skin.box);
Color componentColor = color32;
Texture2D texture2D = CreateTexture(2, 2, componentColor);
result.hover.background = texture2D;
result.focused.background = texture2D;
result.active.background = texture2D;
result.normal.background = texture2D;
return result;
}
private static Texture2D CreateTexture(int width, int height, Color color)
{
var pixels = new Color[width * height];
for (var i = 0; i < pixels.Length; ++i)
pixels[i] = color;
var result = new Texture2D(width, height);
result.SetPixels(pixels);
result.Apply();
return result;
}
#endregion
#region Utils
[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)]
private readonly ref struct Color32Union
{
[FieldOffset(0)]
public readonly int colorCode;
[FieldOffset(0)]
public readonly byte r;
[FieldOffset(1)]
public readonly byte g;
[FieldOffset(2)]
public readonly byte b;
[FieldOffset(3)]
public readonly byte a;
public Color32Union(byte r, byte g, byte b, byte a) : this()
{
this.r = r;
this.g = g;
this.b = b;
this.a = a;
}
public Color32Union(Color32 color) : this()
{
r = color.r;
g = color.g;
b = color.b;
a = color.a;
}
}
#endregion
}
}
#endif