mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
synced 2025-09-18 18:14:35 +08:00
161 lines
4.8 KiB
C#
161 lines
4.8 KiB
C#
![]() |
#if UNITY_EDITOR
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using DCFApixels.DragonECS.Unity.Internal;
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using System.Runtime.InteropServices;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity.Editors
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{
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[InitializeOnLoad]
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internal static class UnityEditorUtility
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{
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static UnityEditorUtility()
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{
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colorBoxeStyles = new SparseArray<GUIStyle>();
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}
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private static SparseArray<GUIStyle> colorBoxeStyles = new SparseArray<GUIStyle>();
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private static GUIContent _singletonContent = null;
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#region TransformFieldName
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public static string TransformFieldName(string name)
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{
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if (name.Length <= 0)
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{
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return name;
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}
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StringBuilder b = new StringBuilder();
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bool nextWorld = true;
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bool prewIsUpper = false;
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for (int i = 0; i < name.Length; i++)
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{
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char c = name[i];
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if (char.IsLetter(c) == false)
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{
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nextWorld = true;
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prewIsUpper = false;
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continue;
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}
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bool isUpper = char.IsUpper(c);
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if (isUpper)
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{
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if (nextWorld == false && prewIsUpper == false)
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{
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b.Append(' ');
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nextWorld = true;
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}
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}
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if (nextWorld)
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{
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b.Append(char.ToUpper(c));
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}
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else
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{
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b.Append(c);
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}
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nextWorld = false;
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prewIsUpper = isUpper;
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}
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return b.ToString();
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}
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#endregion
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#region Label
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public static GUIContent GetLabel(string name, string tooltip = null)
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{
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if (_singletonContent == null)
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{
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_singletonContent = new GUIContent();
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}
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_singletonContent.text = name;
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_singletonContent.tooltip = tooltip;
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return _singletonContent;
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}
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#endregion
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#region GetStyle
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public static GUIStyle GetStyle(Color color, float alphaMultiplier)
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{
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color.a *= alphaMultiplier;
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return GetStyle(color);
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}
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public static GUIStyle GetStyle(Color32 color32)
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{
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int colorCode = new Color32Union(color32).colorCode;
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if (colorBoxeStyles.TryGetValue(colorCode, out GUIStyle style))
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{
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if (style == null || style.normal.background == null)
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{
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style = CreateStyle(color32, colorCode);
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colorBoxeStyles[colorCode] = style;
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}
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return style;
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}
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style = CreateStyle(color32, colorCode);
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colorBoxeStyles.Add(colorCode, style);
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return style;
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}
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private static GUIStyle CreateStyle(Color32 color32, int colorCode)
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{
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GUIStyle result = new GUIStyle(GUI.skin.box);
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Color componentColor = color32;
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Texture2D texture2D = CreateTexture(2, 2, componentColor);
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result.hover.background = texture2D;
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result.focused.background = texture2D;
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result.active.background = texture2D;
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result.normal.background = texture2D;
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return result;
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}
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private static Texture2D CreateTexture(int width, int height, Color color)
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{
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var pixels = new Color[width * height];
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for (var i = 0; i < pixels.Length; ++i)
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pixels[i] = color;
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var result = new Texture2D(width, height);
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result.SetPixels(pixels);
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result.Apply();
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return result;
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}
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#endregion
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#region Utils
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[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)]
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private readonly ref struct Color32Union
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{
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[FieldOffset(0)]
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public readonly int colorCode;
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[FieldOffset(0)]
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public readonly byte r;
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[FieldOffset(1)]
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public readonly byte g;
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[FieldOffset(2)]
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public readonly byte b;
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[FieldOffset(3)]
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public readonly byte a;
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public Color32Union(byte r, byte g, byte b, byte a) : this()
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{
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this.r = r;
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this.g = g;
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this.b = b;
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this.a = a;
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}
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public Color32Union(Color32 color) : this()
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{
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r = color.r;
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g = color.g;
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b = color.b;
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a = color.a;
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}
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}
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#endregion
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}
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}
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#endif
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