DragonECS-Unity/src/Debug/Systems/WorldDebugSystem.cs

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2023-03-29 15:48:18 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DCFApixels.DragonECS.Unity
{
public class WorldDebugSystem : IEcsRunSystem
{
private IEcsWorld _ecsWorld;
public WorldDebugSystem(IEcsWorld ecsWorld)
{
_ecsWorld = ecsWorld;
}
public void Run(EcsSystems systems)
{
}
}
}