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21 lines
393 B
C#
21 lines
393 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity
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{
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public class WorldDebugSystem : IEcsRunSystem
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{
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private IEcsWorld _ecsWorld;
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public WorldDebugSystem(IEcsWorld ecsWorld)
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{
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_ecsWorld = ecsWorld;
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}
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public void Run(EcsSystems systems)
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{
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}
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}
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}
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