DragonECS-Unity/src/Internal/Editor/UnityEditorUtility.cs

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using DCFApixels.DragonECS.Unity.Internal;
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using System;
using System.Collections.Generic;
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using System.Linq;
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using System.Text;
using UnityEngine;
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using UnityObject = UnityEngine.Object;
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namespace DCFApixels.DragonECS.Unity.Editors
{
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internal static partial class UnityEditorUtility
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{
#region TransformFieldName
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public static string TransformToUpperName(string name)
{
if (name.Length <= 0)
{
return name;
}
StringBuilder b = new StringBuilder();
bool nextWorld = true;
bool prewIsUpper = false;
for (int i = 0; i < name.Length; i++)
{
char c = name[i];
if (char.IsLetter(c) == false)
{
nextWorld = true;
prewIsUpper = false;
continue;
}
bool isUpper = char.IsUpper(c);
if (isUpper)
{
if (nextWorld == false && prewIsUpper == false)
{
b.Append('_');
}
}
b.Append(char.ToUpper(c));
nextWorld = false;
prewIsUpper = isUpper;
}
return b.ToString();
}
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public static string TransformFieldName(string name)
{
if (name.Length <= 0)
{
return name;
}
StringBuilder b = new StringBuilder();
bool nextWorld = true;
bool prewIsUpper = false;
for (int i = 0; i < name.Length; i++)
{
char c = name[i];
if (char.IsLetter(c) == false)
{
nextWorld = true;
prewIsUpper = false;
continue;
}
bool isUpper = char.IsUpper(c);
if (isUpper)
{
if (nextWorld == false && prewIsUpper == false)
{
b.Append(' ');
nextWorld = true;
}
}
if (nextWorld)
{
b.Append(char.ToUpper(c));
}
else
{
b.Append(c);
}
nextWorld = false;
prewIsUpper = isUpper;
}
return b.ToString();
}
#endregion
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}
}
#if UNITY_EDITOR
namespace DCFApixels.DragonECS.Unity.Editors
{
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using UnityEditor;
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using Assembly = System.Reflection.Assembly;
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[InitializeOnLoad]
internal static partial class UnityEditorUtility
{
static UnityEditorUtility()
{
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_integrationAssembly = typeof(UnityEditorUtility).Assembly;
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List<Type> serializableTypes = new List<Type>();
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List<EntityEditorBlockDrawer> entityEditorBlockDrawers = new List<EntityEditorBlockDrawer>();
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
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//var targetTypes = assembly.GetTypes().Where(type =>
// (type.IsGenericType || type.IsAbstract || type.IsInterface) == false &&
// type.IsSubclassOf(typeof(UnityObject)) == false &&
// type.GetCustomAttribute<SerializableAttribute>() != null);
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foreach (var type in assembly.GetTypes())
{
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if ((type.IsGenericType || type.IsAbstract || type.IsInterface) == false &&
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typeof(EntityEditorBlockDrawer).IsAssignableFrom(type))
{
var drawer = (EntityEditorBlockDrawer)Activator.CreateInstance(type);
entityEditorBlockDrawers.Add(drawer);
}
}
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var targetTypes = assembly.GetTypes().Where(type =>
(type.IsGenericType || type.IsAbstract || type.IsInterface) == false &&
type.IsSubclassOf(typeof(UnityObject)) == false &&
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type.GetConstructor(Type.EmptyTypes) != null);
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serializableTypes.AddRange(targetTypes);
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}
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_serializableTypes = serializableTypes.ToArray();
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_entityEditorBlockDrawers = entityEditorBlockDrawers.ToArray();
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_serializableTypeWithMetaIDMetas = serializableTypes
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.Where(TypeMeta.IsHasMetaID)
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.Select(type => type.ToMeta())
.ToArray();
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foreach (var item in _serializableTypeWithMetaIDMetas)
{
_metaIDTypePairs[item.MetaID] = item.Type;
}
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//Array.Sort(_serializableTypes, (a, b) => string.Compare(a.AssemblyQualifiedName, b.AssemblyQualifiedName, StringComparison.Ordinal));
//_noHiddenSerializableTypes = _serializableTypes.Where(o => {
// var atr = o.GetCustomAttribute<MetaTagsAttribute>();
// return atr != null && atr.Tags.Contains(MetaTags.HIDDEN);
//}).ToArray();
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}
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internal static readonly Assembly _integrationAssembly;
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internal static readonly Type[] _serializableTypes;
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internal static readonly EntityEditorBlockDrawer[] _entityEditorBlockDrawers;
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internal static readonly TypeMeta[] _serializableTypeWithMetaIDMetas;
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private static readonly Dictionary<string, Type> _metaIDTypePairs = new Dictionary<string, Type>();
public static bool TryGetTypeForMetaID(string metaID, out Type type)
{
return _metaIDTypePairs.TryGetValue(metaID, out type);
}
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//private static Type[] _noHiddenSerializableTypes;
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private static GUIContent _singletonIconContent = null;
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private static GUIContent _singletonContent = null;
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private static GUIStyle _inputFieldCenterAnhor = null;
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private static Dictionary<Type, MonoScript> scriptsAssets = new Dictionary<Type, MonoScript>(256);
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internal static void ResetValues(this SerializedProperty property, bool isExpand = false)
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{
ResetValues_Internal(property.Copy(), isExpand, property.depth);
}
private static void ResetValues_Internal(SerializedProperty property, bool isExpand, int depth)
{
property.isExpanded = isExpand;
switch (property.propertyType)
{
case SerializedPropertyType.Generic:
try
//TODO хз как с этим работать, но это говно постоянно кидает
//InvalidOperationException: The operation is not possible when moved past all properties (Next returned false)
//и не дает инструментов и шансов этого избежать
{
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bool x = true;
while (property.Next(x) && property.depth > depth)
{
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ResetValues_Internal(property, isExpand, property.depth);
x = false;
}
}
catch (Exception) { }
break;
case SerializedPropertyType.Integer:
property.intValue = default;
break;
case SerializedPropertyType.Boolean:
property.boolValue = default;
break;
case SerializedPropertyType.Float:
property.floatValue = default;
break;
case SerializedPropertyType.String:
property.stringValue = string.Empty;
break;
case SerializedPropertyType.Color:
property.colorValue = default;
break;
case SerializedPropertyType.ObjectReference:
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property.objectReferenceValue = default;
break;
case SerializedPropertyType.LayerMask:
property.intValue = default;
break;
case SerializedPropertyType.Enum:
property.enumValueIndex = default;
break;
case SerializedPropertyType.Vector2:
property.vector2Value = default;
break;
case SerializedPropertyType.Vector3:
property.vector3Value = default;
break;
case SerializedPropertyType.Vector4:
property.vector4Value = default;
break;
case SerializedPropertyType.Rect:
property.rectValue = default;
break;
case SerializedPropertyType.ArraySize:
property.ClearArray();
break;
case SerializedPropertyType.Character:
property.intValue = default;
break;
case SerializedPropertyType.AnimationCurve:
property.animationCurveValue = new AnimationCurve();
break;
case SerializedPropertyType.Bounds:
property.boundsValue = default;
break;
case SerializedPropertyType.Gradient:
#if UNITY_2022_1_OR_NEWER
property.gradientValue = new Gradient();;
#else
Debug.LogWarning($"Unsupported SerializedPropertyType: {property.propertyType}");
#endif
break;
case SerializedPropertyType.Quaternion:
property.quaternionValue = Quaternion.identity;
break;
case SerializedPropertyType.ExposedReference:
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property.objectReferenceValue = default;
break;
case SerializedPropertyType.FixedBufferSize:
for (int i = 0, iMax = property.fixedBufferSize; i < iMax; i++)
{
property.GetFixedBufferElementAtIndex(i).intValue = default;
}
break;
case SerializedPropertyType.Vector2Int:
property.vector2IntValue = default;
break;
case SerializedPropertyType.Vector3Int:
property.vector3IntValue = default;
break;
case SerializedPropertyType.RectInt:
property.rectIntValue = default;
break;
case SerializedPropertyType.BoundsInt:
property.boundsIntValue = default;
break;
case SerializedPropertyType.ManagedReference:
property.managedReferenceValue = default;
break;
case SerializedPropertyType.Hash128:
property.hash128Value = default;
break;
default:
Debug.LogWarning($"Unsupported SerializedPropertyType: {property.propertyType}");
break;
}
}
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internal static bool TryGetScriptAsset(Type type, out MonoScript script)
{
if (scriptsAssets.TryGetValue(type, out script) == false)
{
script = null;
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string name = type.Name;
int indexOf = name.LastIndexOf('`');
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if (indexOf >= 0)
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{
name = name.Substring(0, indexOf);
}
var guids = AssetDatabase.FindAssets($"{name} t:MonoScript");
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for (var i = 0; i < guids.Length; i++)
{
MonoScript textAsset = AssetDatabase.LoadAssetAtPath<MonoScript>(AssetDatabase.GUIDToAssetPath(guids[i]));
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if (textAsset != null && textAsset.name == name)
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{
script = textAsset;
break;
}
}
scriptsAssets.Add(type, script);
}
return script != null;
}
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#region Label
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public static GUIStyle GetInputFieldCenterAnhor()
{
if (_inputFieldCenterAnhor == null)
{
GUIStyle style = new GUIStyle(EditorStyles.numberField);
style.alignment = TextAnchor.MiddleCenter;
style.font = EditorStyles.boldFont;
_inputFieldCenterAnhor = style;
}
return _inputFieldCenterAnhor;
}
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public static GUIContent GetLabelTemp()
{
if (_singletonContent == null)
{
_singletonContent = new GUIContent();
}
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_singletonContent.text = string.Empty;
_singletonContent.tooltip = string.Empty;
_singletonContent.image = null;
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return _singletonContent;
}
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public static GUIContent GetLabel(string name, string tooltip = null)
{
if (_singletonContent == null)
{
_singletonContent = new GUIContent();
}
_singletonContent.text = name;
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_singletonContent.image = null;
_singletonContent.tooltip = tooltip;
return _singletonContent;
}
public static GUIContent GetLabel(Texture image, string tooltip = null)
{
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if (_singletonIconContent == null)
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{
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_singletonIconContent = new GUIContent();
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}
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_singletonIconContent.text = string.Empty;
_singletonIconContent.image = image;
_singletonIconContent.tooltip = tooltip;
return _singletonIconContent;
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}
#endregion
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#region GetDefaultStyle
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private static Texture2D _whiteTexture;
private static GUIStyle _whiteStyle;
private static GUIStyle _transperentBlackBackgrounStyle;
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private static GUIStyle _clearBackgrounStyle;
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public static Texture2D GetWhiteTexture()
{
if (_whiteTexture == null)
{
_whiteTexture = CreateTexture(2, 2, Color.white);
}
return _whiteTexture;
}
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private static bool IsNotInitializedStyle(GUIStyle style)
{
return style == null || style.normal.background == null;
}
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public static GUIStyle GetWhiteStyle()
{
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if (IsNotInitializedStyle(_whiteStyle))
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{
_whiteStyle = CreateStyle(GetWhiteTexture(), GUI.skin.label);
}
return _whiteStyle;
}
public static GUIStyle GetTransperentBlackBackgrounStyle()
{
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if (IsNotInitializedStyle(_transperentBlackBackgrounStyle))
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{
_transperentBlackBackgrounStyle = CreateStyle(CreateTexture(2, 2, new Color(0, 0, 0, 0.2f)), GUI.skin.label);
}
return _transperentBlackBackgrounStyle;
}
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public static GUIStyle GetClearBackgrounStyle()
{
if (IsNotInitializedStyle(_clearBackgrounStyle))
{
_clearBackgrounStyle = CreateStyle(CreateTexture(2, 2, new Color(0, 0, 0, 0)), GUI.skin.label);
}
return _clearBackgrounStyle;
}
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#endregion
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#region GetStyle
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private static GUIStyle CreateStyle(Texture2D texture, GUIStyle referenceStyle = null)
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{
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if (referenceStyle == null)
{
referenceStyle = GUI.skin.box;
}
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GUIStyle result = new GUIStyle(GUI.skin.box);
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Texture2D texture2D = texture;
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result.hover.background = texture2D;
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result.hover.scaledBackgrounds = Array.Empty<Texture2D>();
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result.focused.background = texture2D;
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result.focused.scaledBackgrounds = Array.Empty<Texture2D>();
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result.active.background = texture2D;
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result.active.scaledBackgrounds = Array.Empty<Texture2D>();
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result.normal.background = texture2D;
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result.normal.scaledBackgrounds = Array.Empty<Texture2D>();
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return result;
}
private static Texture2D CreateTexture(int width, int height, Color color)
{
var pixels = new Color[width * height];
for (var i = 0; i < pixels.Length; ++i)
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{
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pixels[i] = color;
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}
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var result = new Texture2D(width, height);
result.SetPixels(pixels);
result.Apply();
return result;
}
#endregion
}
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internal static class RuntimeComponentsUtility
{
public struct WorldData
{
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public RuntimeComponentDropDown addComponentGenericMenu;
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public int poolsCount;
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public WorldData(RuntimeComponentDropDown addComponentGenericMenu, int poolsCount)
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{
this.addComponentGenericMenu = addComponentGenericMenu;
this.poolsCount = poolsCount;
}
}
//world id
private static Dictionary<EcsWorld, WorldData> _worldDatas = new Dictionary<EcsWorld, WorldData>();
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public static RuntimeComponentDropDown GetAddComponentGenericMenu(EcsWorld world)
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{
if (_worldDatas.TryGetValue(world, out WorldData data))
{
if (data.poolsCount != world.PoolsCount)
{
data = CreateWorldData(world);
_worldDatas[world] = data;
}
}
else
{
data = CreateWorldData(world);
_worldDatas[world] = data;
world.AddListener(new Listener(world));
}
return data.addComponentGenericMenu;
}
private static WorldData CreateWorldData(EcsWorld world)
{
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IEnumerable<IEcsPool> pools = world.AllPools.ToArray().Where(o => o.IsNullOrDummy() == false);
RuntimeComponentDropDown genericMenu = new RuntimeComponentDropDown(pools);
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return new WorldData(genericMenu, world.PoolsCount);
}
private class Listener : IEcsWorldEventListener
{
private EcsWorld _world;
public Listener(EcsWorld world)
{
_world = world;
}
public void OnReleaseDelEntityBuffer(ReadOnlySpan<int> buffer) { }
public void OnWorldDestroy()
{
_worldDatas.Remove(_world);
}
public void OnWorldResize(int newSize) { }
}
}
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}
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#endif