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using UnityEngine;
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2024-05-04 01:29:32 +08:00
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namespace DCFApixels.DragonECS.Unity.Internal
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{
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internal class Icons : Config<Icons>
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{
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//Everything inside #if UNITY_EDITOR is not serialized in the release build
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#if UNITY_EDITOR
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[SerializeField]
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private Texture _helpIcon = null;
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[SerializeField]
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private Texture _closeIcon = null;
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[SerializeField]
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private Texture _closeIconOn = null;
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[SerializeField]
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private Texture _unlinkIcon = null;
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[SerializeField]
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private Texture _auotsetIcon = null;
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[SerializeField]
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private Texture _auotsetCascadeIcon = null;
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[SerializeField]
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private Texture _searchIcon = null;
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[SerializeField]
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private Texture _visibilityIconOn = null;
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[SerializeField]
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private Texture _visibilityIconOff = null;
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[SerializeField]
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private Texture _labelIconType = null;
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[SerializeField]
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private Texture _labelIconMeta = null;
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[SerializeField]
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private Texture _fileIcon = null;
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internal Texture HelpIcon { get { return _helpIcon; } }
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internal Texture CloseIcon { get { return _closeIcon; } }
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internal Texture CloseIconOn { get { return _closeIconOn; } }
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internal Texture UnlinkIcon { get { return _unlinkIcon; } }
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internal Texture AuotsetIcon { get { return _auotsetIcon; } }
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internal Texture AutosetCascadeIcon { get { return _auotsetCascadeIcon; } }
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internal Texture SearchIcon { get { return _searchIcon; } }
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internal Texture VisibilityIconOn { get { return _visibilityIconOn; } }
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internal Texture VisibilityIconOff { get { return _visibilityIconOff; } }
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internal Texture LabelIconType { get { return _labelIconType; } }
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internal Texture LabelIconMeta { get { return _labelIconMeta; } }
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internal Texture FileIcon { get { return _fileIcon; } }
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#endif
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}
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}
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