DragonECS-Unity/src/Debug/Systems/WorldDebugSystem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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namespace DCFApixels.DragonECS
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{
public class WorldDebugSystem : IEcsRunSystem
{
private IEcsWorld _ecsWorld;
public WorldDebugSystem(IEcsWorld ecsWorld)
{
_ecsWorld = ecsWorld;
}
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public void Run(EcsPipeline pipeline)
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{
}
}
}