DragonECS-Unity/src/Connectors/UnityGameObjectConnect.cs

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using System.Runtime.CompilerServices;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
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namespace DCFApixels.DragonECS
{
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[MetaColor(MetaColor.Cyan)]
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public readonly struct UnityGameObjectConnect : IEcsComponent
{
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public readonly EcsEntityConnect connect;
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public readonly Transform transform;
public string Name
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return connect.name; }
}
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public bool IsUnidirectional
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return connect == null; }
}
public bool IsConnected
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return transform != null; }
}
internal UnityGameObjectConnect(EcsEntityConnect connect)
{
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this.connect = connect;
transform = connect.transform;
}
}
public enum GameObjectIcon : byte
{
NONE,
Label_Gray,
Label_Blue,
Label_Teal,
Label_Green,
Label_Yellow,
Label_Orange,
Label_Red,
Label_Purple,
Circle_Gray,
Circle_Blue,
Circle_Teal,
Circle_Green,
Circle_Yellow,
Circle_Orange,
Circle_Red,
Circle_Purple,
Diamond_Gray,
Diamond_Blue,
Diamond_Teal,
Diamond_Green,
Diamond_Yellow,
Diamond_Orange,
Diamond_Red,
Diamond_Purple
}
public static class GameObjectIconConsts
{
public const int RAW_LABEL_ICON_LAST = (int)GameObjectIcon.Label_Purple;
}
public static class GameObjectRefExt
{
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public static entlong NewEntityWithGameObject(this EcsWorld self, string name = "Entity", GameObjectIcon icon = GameObjectIcon.NONE)
{
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entlong result = self.NewEntityLong();
GameObject newGameObject = new GameObject(name);
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newGameObject.AddComponent<EcsEntityConnect>().ConnectWith(result, false);
#if UNITY_EDITOR
if (icon != GameObjectIcon.NONE)
{
string contentName;
int number = (int)icon - 1;
if (number < GameObjectIconConsts.RAW_LABEL_ICON_LAST)
{
contentName = $"sv_label_{number}";
}
else
{
number -= GameObjectIconConsts.RAW_LABEL_ICON_LAST;
contentName = $"sv_icon_dot{number}_pix16_gizmo";
}
GUIContent iconContent = EditorGUIUtility.IconContent(contentName);
EditorGUIUtility.SetIconForObject(newGameObject, (Texture2D)iconContent.image);
}
#endif
return result;
}
}
}