DragonECS-Unity/src/RefRepairer/Editor/RefRepairerWindow.cs

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#if UNITY_EDITOR
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using DCFApixels.DragonECS.Unity.RefRepairer.Editors;
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using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Editors
{
internal class RefRepairerWindow : EditorWindow
{
public const string TITLE = "Reference Repairer";
[MenuItem("Tools/" + EcsConsts.FRAMEWORK_NAME + "/" + TITLE)]
static void Open()
{
var wnd = GetWindow<RefRepairerWindow>();
wnd.titleContent = new GUIContent(TITLE);
wnd.minSize = new Vector2(100f, 120f);
wnd.Show();
}
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private MissingRefContainer _missingRefContainer = new MissingRefContainer();
private void OnGUI()
{
if (_missingRefContainer.IsEmplty)
{
if(GUILayout.Button("Collect missing references"))
{
if (TryInit())
{
_missingRefContainer.Collect();
}
}
return;
}
_missingRefContainer.MissingsResolvingDatas
}
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private bool TryInit()
{
var allCurrentDirtyScenes = EditorSceneManager
.GetSceneManagerSetup()
.Where(sceneSetup => sceneSetup.isLoaded)
.Select(sceneSetup => EditorSceneManager.GetSceneByPath(sceneSetup.path))
.Where(scene => scene.isDirty)
.ToArray();
if (allCurrentDirtyScenes.Length != 0)
{
bool result = EditorUtility.DisplayDialog(
"Current active scene(s) is dirty",
"Please save all active scenes as they may be overwritten",
"Save active scene and Continue",
"Cancel update"
);
if (result == false)
return false;
foreach (var dirtyScene in allCurrentDirtyScenes)
EditorSceneManager.SaveScene(dirtyScene);
}
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_missingRefContainer.Collect();
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return true;
}
}
}
#endif