2023-03-29 23:59:26 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DCFApixels.DragonECS;
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namespace #NAMESPACE#
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{
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2023-03-30 05:40:48 +08:00
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public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsDefaultWrold>
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2023-03-29 23:59:26 +08:00
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{
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2023-03-30 05:40:48 +08:00
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private EcsDefaultWrold _world;
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public void Inject(EcsDefaultWrold obj) => _world = obj;
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2023-03-29 23:59:26 +08:00
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2023-03-30 05:33:35 +08:00
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public void Run(EcsPipeline pipeline)
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2023-03-29 23:59:26 +08:00
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{
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2023-03-30 05:33:35 +08:00
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// will be called on each EcsPipeline.Run() call
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2023-03-29 23:59:26 +08:00
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}
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}
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}
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