DragonECS-Unity/src/Templates/System.cs.txt

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DCFApixels.DragonECS;
namespace #NAMESPACE#
{
public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsWorld<DefaultWorld>>
{
private EcsWorld<DefaultWorld> _world;
public void Inject(EcsWorld<DefaultWorld> obj) => _world = obj;
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public void Run(EcsPipeline pipeline)
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{
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// will be called on each EcsPipeline.Run() call
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}
}
}