DragonECS-Unity/src/Extensions/UnityComponents.cs

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2023-05-07 00:50:44 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Scripting.APIUpdating;
namespace DCFApixels.DragonECS
{
[Serializable]
[DebugColor(255 / 3, 255, 0)]
public struct UnityComponent<T> : IEcsComponent, IEnumerable<T>//IntelliSense hack
where T : class
{
public T obj;
IEnumerator<T> IEnumerable<T>.GetEnumerator() => throw new NotImplementedException(); //IntelliSense hack
IEnumerator IEnumerable.GetEnumerator() => throw new NotImplementedException(); //IntelliSense hack
}
[Serializable]
[MovedFrom(false, "Client", null, "RefRigitBodyInitializer")]
public sealed class UnityComponentRigitBodyInitializer : TemplateComponentInitializer<UnityComponent<Rigidbody>>
{
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<Rigidbody>>().Add(e) = component;
}
[Serializable]
[MovedFrom(false, "Client", null, "RefAnimatorInitializer")]
public sealed class UnityComponentAnimatorInitializer : TemplateComponentInitializer<UnityComponent<Animator>>
{
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<Animator>>().Add(e) = component;
}
[Serializable]
public sealed class UnityComponentCharacterControllerInitializer : TemplateComponentInitializer<UnityComponent<CharacterController>>
{
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<CharacterController>>().Add(e) = component;
}
#region Colliders
[Serializable]
public sealed class UnityComponentColliderInitializer : TemplateComponentInitializer<UnityComponent<Collider>>
{
public override string Name => "UnityComponent/Collider/" + nameof(Collider);
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<Collider>>().Add(e) = component;
}
[Serializable]
public sealed class UnityComponentBoxColliderInitializer : TemplateComponentInitializer<UnityComponent<BoxCollider>>
{
public override string Name => "UnityComponent/Collider/" + nameof(BoxCollider);
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<BoxCollider>>().Add(e) = component;
}
[Serializable]
public sealed class UnityComponentSphereColliderInitializer : TemplateComponentInitializer<UnityComponent<SphereCollider>>
{
public override string Name => "UnityComponent/Collider/" + nameof(SphereCollider);
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<SphereCollider>>().Add(e) = component;
}
[Serializable]
public sealed class UnityComponentCapsuleColliderInitializer : TemplateComponentInitializer<UnityComponent<CapsuleCollider>>
{
public override string Name => "UnityComponent/Collider/" + nameof(CapsuleCollider);
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<CapsuleCollider>>().Add(e) = component;
}
[Serializable]
public sealed class UnityComponentMeshColliderInitializer : TemplateComponentInitializer<UnityComponent<MeshCollider>>
{
public override string Name => "UnityComponent/Collider/" + nameof(MeshCollider);
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<MeshCollider>>().Add(e) = component;
}
#endregion
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#region Joints
[Serializable]
public sealed class UnityComponentJointInitializer : TemplateComponentInitializer<UnityComponent<Joint>>
{
public override string Name => "UnityComponent/Joint/" + nameof(Joint);
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<Joint>>().Add(e) = component;
}
[Serializable]
public sealed class UnityComponentFixedJointInitializer : TemplateComponentInitializer<UnityComponent<FixedJoint>>
{
public override string Name => "UnityComponent/Joint/" + nameof(FixedJoint);
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<FixedJoint>>().Add(e) = component;
}
[Serializable]
public sealed class UnityComponentCharacterJointInitializer : TemplateComponentInitializer<UnityComponent<CharacterJoint>>
{
public override string Name => "UnityComponent/Joint/" + nameof(CharacterJoint);
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<CharacterJoint>>().Add(e) = component;
}
[Serializable]
public sealed class UnityComponentConfigurableJointInitializer : TemplateComponentInitializer<UnityComponent<ConfigurableJoint>>
{
public override string Name => "UnityComponent/Joint/" + nameof(ConfigurableJoint);
public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<ConfigurableJoint>>().Add(e) = component;
}
#endregion
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}