mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
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41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
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#if UNITY_EDITOR
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity.Editors
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{
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internal struct DragonGUIContent
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{
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public static readonly DragonGUIContent Empty = new DragonGUIContent();
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public GUIContent value;
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public DragonGUIContent(GUIContent value) { this.value = value; }
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public DragonGUIContent(Texture texture)
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{
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value = UnityEditorUtility.GetLabelOrNull(texture);
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}
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public DragonGUIContent(Texture texture, string tooltip)
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{
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value = UnityEditorUtility.GetLabelOrNull(texture);
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if (value != null)
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{
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value.tooltip = tooltip;
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}
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}
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public DragonGUIContent(string text)
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{
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value = UnityEditorUtility.GetLabelOrNull(text);
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}
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public DragonGUIContent(string text, string tooltip)
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{
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value = UnityEditorUtility.GetLabelOrNull(text);
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if (value != null)
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{
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value.tooltip = tooltip;
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}
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}
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public static implicit operator DragonGUIContent(GUIContent a) { return new DragonGUIContent(a); }
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public static implicit operator DragonGUIContent(Texture a) { return new DragonGUIContent(a); }
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public static implicit operator DragonGUIContent(string a) { return new DragonGUIContent(a); }
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public static implicit operator GUIContent(DragonGUIContent a) { return a.value; }
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}
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}
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#endif
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