mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
synced 2025-09-18 01:54:35 +08:00
20 lines
664 B
C#
20 lines
664 B
C#
![]() |
#if UNITY_EDITOR
|
|||
|
using DCFApixels.DragonECS.Unity.Internal;
|
|||
|
using UnityEditor;
|
|||
|
|
|||
|
namespace DCFApixels.DragonECS.Unity.Editors
|
|||
|
{
|
|||
|
[CustomEditor(typeof(EntityMonitor))]
|
|||
|
internal class EntityMonitorEditor : Editor
|
|||
|
{
|
|||
|
private EntityMonitor Target => (EntityMonitor)target;
|
|||
|
|
|||
|
public override void OnInspectorGUI()
|
|||
|
{
|
|||
|
bool isAlive = Target.Entity.TryUnpack(out int id, out short gen, out EcsWorld world);
|
|||
|
EcsGUI.Layout.EntityBar(isAlive ? EcsGUI.EntityStatus.Alive : EcsGUI.EntityStatus.NotAlive, id, gen, world.id);
|
|||
|
EcsGUI.Layout.DrawRuntimeComponents(Target.Entity, false);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|