DragonECS-Unity/src/Connectors/EcsEntityConnect.cs

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using System.Collections.Generic;
using System.Linq;
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using System.Runtime.CompilerServices;
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using DCFApixels.DragonECS.Unity;
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using UnityEngine;
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using DCFApixels.DragonECS.Unity.Internal;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DCFApixels.DragonECS
{
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using static EcsConsts;
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public static class EcsConnect
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this Component cmp, entlong entity, bool applyTemplates)
{
Connect(entity, cmp, applyTemplates);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Connect(this entlong entity, Component cmp, bool applyTemplates)
{
if (cmp.TryGetComponent(out EcsEntityConnect connect) == false)
{
connect = cmp.gameObject.AddComponent<EcsEntityConnect>();
}
connect.ConnectWith(entity, applyTemplates);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Connect(this GameObject go, entlong entity, bool applyTemplates)
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{
Connect(entity, go, applyTemplates);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this entlong entity, GameObject go, bool applyTemplates)
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{
if (go.TryGetComponent(out EcsEntityConnect connect) == false)
{
connect = go.AddComponent<EcsEntityConnect>();
}
connect.ConnectWith(entity, applyTemplates);
}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this EcsEntityConnect connect, entlong entity, bool applyTemplates)
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{
Connect(entity, connect, applyTemplates);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Connect(this entlong entity, EcsEntityConnect connect, bool applyTemplates)
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{
connect.ConnectWith(entity, applyTemplates);
}
}
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[SelectionBase]
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[DisallowMultipleComponent]
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[AddComponentMenu(FRAMEWORK_NAME + "/" + nameof(EcsEntityConnect), 30)]
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[MetaColor(MetaColor.DragonCyan)]
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[MetaGroup(EcsUnityConsts.PACK_GROUP, EcsUnityConsts.ENTITY_BUILDING_GROUP)]
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[MetaDescription(AUTHOR, nameof(MonoBehaviour) + ". Responsible for connecting the entity and GameObject using the EcsEntityConnect.ConnectWith method.")]
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[MetaID("FF7EB3809201DEC2F1977C00D3B3443B")]
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public class EcsEntityConnect : MonoBehaviour
{
private entlong _entity;
private EcsWorld _world;
private static SparseArray<EcsEntityConnect> _connectedEntities = new SparseArray<EcsEntityConnect>();
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[SerializeField]
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private bool _deleteEntityWithDestroy = false;
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[SerializeField]
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private ScriptableEntityTemplateBase[] _scriptableTemplates;
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[SerializeField]
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private MonoEntityTemplateBase[] _monoTemplates;
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private bool _isConnectInvoked = false;
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#region Properties
public entlong Entity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return _entity; }
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}
public EcsWorld World
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return _world; }
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}
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public bool IsConnected
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{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return _entity.IsAlive; }
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}
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public IEnumerable<ScriptableEntityTemplateBase> ScriptableTemplates
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{
get { return _scriptableTemplates; }
}
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public IEnumerable<MonoEntityTemplateBase> MonoTemplates
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{
get { return _monoTemplates; }
}
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public IEnumerable<IEntityTemplate> AllTemplates
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{
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get { return ((IEnumerable<IEntityTemplate>)_scriptableTemplates).Concat(_monoTemplates); }
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}
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#endregion
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#region Connect
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public void ConnectWith(entlong entity, bool applyTemplates)
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{
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Disconnect();
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if (entity.TryUnpack(out int newEntityID, out EcsWorld world))
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{
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_isConnectInvoked = true;
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_entity = entity;
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_world = world;
_connectedEntities.Add(GetInstanceID(), this);
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var goConnects = world.GetPool<GameObjectConnect>();
if (goConnects.Has(newEntityID))
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{
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ref readonly var goConnect = ref goConnects.Read(newEntityID);
if (goConnect.IsConnected)
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{
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goConnect.Connect.Disconnect();
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}
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}
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goConnects.TryAddOrGet(newEntityID) = new GameObjectConnect(this);
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if (applyTemplates)
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{
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ApplyTemplatesFor(world.ID, newEntityID);
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}
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}
}
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public void Disconnect()
{
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if (_isConnectInvoked == false)
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{
return;
}
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_isConnectInvoked = false;
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if (_world.IsNullOrDetroyed() == false && _entity.TryGetID(out int oldEntityID))
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{
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var unityGameObjects = _world.GetPool<GameObjectConnect>();
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unityGameObjects.TryDel(oldEntityID);
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}
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_connectedEntities.Remove(GetInstanceID());
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_world = null;
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_entity = entlong.NULL;
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}
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#endregion
#region ApplyTemplates
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public void ApplyTemplatesFor(short worldID, int entityID)
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{
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foreach (var template in _scriptableTemplates)
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{
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template.Apply(worldID, entityID);
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}
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foreach (var template in _monoTemplates)
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{
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template.Apply(worldID, entityID);
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}
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}
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#endregion
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#region UnityEvents
private void OnDestroy()
{
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entlong ent = _entity;
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Disconnect();
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if (_deleteEntityWithDestroy == false)
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{
return;
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}
ent.UnpackUnchecked(out int e, out short gen, out short worldID);
var world = EcsWorld.GetWorld(worldID);
if (world != null && world.IsAlive(e, gen))
{
world.DelEntity(e);
}
//if (_deleteEntiityWithDestroy && ent.TryUnpack(out int id, out EcsWorld world))
//{
// world.DelEntity(id);
//}
}
#endregion
#region Other
public static EcsEntityConnect GetConnectByInstanceID(int instanceID)
{
return _connectedEntities[instanceID];
}
public static bool TryGetConnectByInstanceID(int instanceID, out EcsEntityConnect conncet)
{
return _connectedEntities.TryGetValue(instanceID, out conncet);
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}
#endregion
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#region Editor
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#if UNITY_EDITOR
[ContextMenu("Autoset")]
internal void Autoset_Editor()
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{
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Autoset(this);
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}
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[ContextMenu("Autoset Cascade")]
internal void AutosetCascade_Editor()
{
foreach (var item in GetComponentsInChildren<EcsEntityConnect>())
{
Autoset(item);
}
}
[ContextMenu("Unlink Entity")]
internal void UnlinkEntity_Editor()
{
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ConnectWith(entlong.NULL, false);
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}
[ContextMenu("Delete Entity")]
internal void DeleteEntity_Editor()
{
if (_entity.TryUnpack(out int id, out EcsWorld world))
{
world.DelEntity(id);
}
UnlinkEntity_Editor();
}
private static void Autoset(EcsEntityConnect target)
{
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IEnumerable<MonoEntityTemplateBase> result;
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if (target.MonoTemplates != null && target.MonoTemplates.Count() > 0)
{
result = target.MonoTemplates.Where(o => o != null).Union(GetTemplatesFor(target.transform));
}
else
{
result = GetTemplatesFor(target.transform);
}
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target._monoTemplates = result.ToArray();
EditorUtility.SetDirty(target);
}
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private static IEnumerable<MonoEntityTemplateBase> GetTemplatesFor(Transform parent)
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{
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IEnumerable<MonoEntityTemplateBase> result = parent.GetComponents<MonoEntityTemplateBase>();
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for (int i = 0; i < parent.childCount; i++)
{
var child = parent.GetChild(i);
if (child.TryGetComponent<EcsEntityConnect>(out _))
{
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return Enumerable.Empty<MonoEntityTemplateBase>();
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}
result = result.Concat(GetTemplatesFor(child));
}
return result;
}
#endif
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#endregion
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}
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}