DragonECS-Unity/src/RefRepairer/Editor/RefRepairerWindow.cs

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2024-09-29 15:59:14 +08:00
#if UNITY_EDITOR
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Editors
{
internal class RefRepairerWindow : EditorWindow
{
public const string TITLE = "Reference Repairer";
[MenuItem("Tools/" + EcsConsts.FRAMEWORK_NAME + "/" + TITLE)]
static void Open()
{
var wnd = GetWindow<RefRepairerWindow>();
wnd.titleContent = new GUIContent(TITLE);
wnd.minSize = new Vector2(100f, 120f);
wnd.Show();
}
private List<ContainerMissingTypes> _missingTypes;
//private readonly CollectorMissingTypes _collectorMissingTypes = new CollectorMissingTypes();
private bool TryInit()
{
var allCurrentDirtyScenes = EditorSceneManager
.GetSceneManagerSetup()
.Where(sceneSetup => sceneSetup.isLoaded)
.Select(sceneSetup => EditorSceneManager.GetSceneByPath(sceneSetup.path))
.Where(scene => scene.isDirty)
.ToArray();
if (allCurrentDirtyScenes.Length != 0)
{
bool result = EditorUtility.DisplayDialog(
"Current active scene(s) is dirty",
"Please save all active scenes as they may be overwritten",
"Save active scene and Continue",
"Cancel update"
);
if (result == false)
return false;
foreach (var dirtyScene in allCurrentDirtyScenes)
EditorSceneManager.SaveScene(dirtyScene);
}
//_missingTypes = _collectorMissingTypes.Collect();
return true;
}
}
}
#endif