From 02f93b1a01f8d87468c844bd5053f6ccbaf47bad Mon Sep 17 00:00:00 2001 From: Mikhail <99481254+DCFApixels@users.noreply.github.com> Date: Sat, 19 Oct 2024 17:13:32 +0800 Subject: [PATCH] fix editor for AutoEntityCreator --- src/Connectors/Editor/AutoEntityCreatorEditor.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/Connectors/Editor/AutoEntityCreatorEditor.cs b/src/Connectors/Editor/AutoEntityCreatorEditor.cs index 3b225bf..bbbdaae 100644 --- a/src/Connectors/Editor/AutoEntityCreatorEditor.cs +++ b/src/Connectors/Editor/AutoEntityCreatorEditor.cs @@ -31,18 +31,20 @@ namespace DCFApixels.DragonECS.Unity.Editors Rect rect = GUILayoutUtility.GetRect(EditorGUIUtility.currentViewWidth, height); EditorGUI.DrawRect(rect, new Color(0f, 0f, 0f, 0.1f)); rect = rect.AddPadding(2f, 0f); - var (left, autosetCascadeRect) = rect.HorizontalSliceRight(height); - var (_, autosetRect) = rect.HorizontalSliceRight(height); + var (_, buttonRect) = rect.HorizontalSliceRight(height); - if (EcsGUI.AutosetCascadeButton(autosetCascadeRect)) + //var (left, autosetCascadeRect) = rect.HorizontalSliceRight(height); + //var (_, autosetRect) = rect.HorizontalSliceRight(height); + + if (EcsGUI.AutosetCascadeButton(buttonRect)) { foreach (AutoEntityCreator target in targets) { target.AutosetCascade_Editor(); } } - - if (EcsGUI.AutosetButton(autosetRect)) + buttonRect = buttonRect.Move(-height, 0); + if (EcsGUI.AutosetButton(buttonRect)) { foreach (AutoEntityCreator target in targets) {