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fix editor for AutoEntityCreator
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@ -31,18 +31,20 @@ namespace DCFApixels.DragonECS.Unity.Editors
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Rect rect = GUILayoutUtility.GetRect(EditorGUIUtility.currentViewWidth, height);
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Rect rect = GUILayoutUtility.GetRect(EditorGUIUtility.currentViewWidth, height);
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EditorGUI.DrawRect(rect, new Color(0f, 0f, 0f, 0.1f));
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EditorGUI.DrawRect(rect, new Color(0f, 0f, 0f, 0.1f));
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rect = rect.AddPadding(2f, 0f);
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rect = rect.AddPadding(2f, 0f);
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var (left, autosetCascadeRect) = rect.HorizontalSliceRight(height);
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var (_, buttonRect) = rect.HorizontalSliceRight(height);
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var (_, autosetRect) = rect.HorizontalSliceRight(height);
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if (EcsGUI.AutosetCascadeButton(autosetCascadeRect))
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//var (left, autosetCascadeRect) = rect.HorizontalSliceRight(height);
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//var (_, autosetRect) = rect.HorizontalSliceRight(height);
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if (EcsGUI.AutosetCascadeButton(buttonRect))
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{
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{
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foreach (AutoEntityCreator target in targets)
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foreach (AutoEntityCreator target in targets)
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{
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{
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target.AutosetCascade_Editor();
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target.AutosetCascade_Editor();
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}
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}
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}
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}
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buttonRect = buttonRect.Move(-height, 0);
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if (EcsGUI.AutosetButton(autosetRect))
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if (EcsGUI.AutosetButton(buttonRect))
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{
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{
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foreach (AutoEntityCreator target in targets)
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foreach (AutoEntityCreator target in targets)
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{
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{
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