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Update README-RU.md
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@ -149,7 +149,13 @@ _pipeline = EcsPipeline.New()
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Показывает состояние `EcsWorld`. На каждый мир, переданный в `AddUnityDebug(...)`, создается отдельный монитор.
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<p align="center">
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<img src="https://github.com/DCFApixels/DragonECS-Unity/assets/99481254/7b6455fc-9211-425c-b0b8-288077e61543">
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<img src="https://github.com/user-attachments/assets/83905e7a-a5d1-4470-883a-c3b318cb4726">
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</p>
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* ### `WorldQueriesMonitor`
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<p align="center">
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<img width="400px" src="https://github.com/user-attachments/assets/e6edf718-5c73-437e-abeb-c192ace9f927" />
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</p>
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-----
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