From 0b3bffe5e7fbe5cba1aa8ab0a7a1972f71b7721c Mon Sep 17 00:00:00 2001 From: DCFApixels <99481254+DCFApixels@users.noreply.github.com> Date: Fri, 14 Mar 2025 15:09:21 +0800 Subject: [PATCH] fix --- src/DebugUtils/DefinesUtility.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/DebugUtils/DefinesUtility.cs b/src/DebugUtils/DefinesUtility.cs index 227df24..e7999bb 100644 --- a/src/DebugUtils/DefinesUtility.cs +++ b/src/DebugUtils/DefinesUtility.cs @@ -19,7 +19,7 @@ namespace DCFApixels.DragonECS.Unity.Internal { BuildTargetGroup group = EditorUserBuildSettings.selectedBuildTargetGroup; #if UNITY_6000_0_OR_NEWER - string symbolsString = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group)); + string symbolsString = PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(group)); #else string symbolsString = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone); #endif @@ -31,7 +31,7 @@ namespace DCFApixels.DragonECS.Unity.Internal symbolsString += ";" + string.Join(';', defines.Where(o => o.flag).Select(o => o.Name)); #if UNITY_6000_0_OR_NEWER - PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group), symbolsString); + PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(group), symbolsString); #else PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, symbolsString); #endif