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https://github.com/DCFApixels/DragonECS-Unity.git
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fix
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parent
905e369db0
commit
0b3bffe5e7
@ -19,7 +19,7 @@ namespace DCFApixels.DragonECS.Unity.Internal
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{
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{
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BuildTargetGroup group = EditorUserBuildSettings.selectedBuildTargetGroup;
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BuildTargetGroup group = EditorUserBuildSettings.selectedBuildTargetGroup;
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#if UNITY_6000_0_OR_NEWER
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#if UNITY_6000_0_OR_NEWER
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string symbolsString = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group));
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string symbolsString = PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(group));
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#else
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#else
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string symbolsString = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
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string symbolsString = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone);
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#endif
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#endif
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@ -31,7 +31,7 @@ namespace DCFApixels.DragonECS.Unity.Internal
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symbolsString += ";" + string.Join(';', defines.Where(o => o.flag).Select(o => o.Name));
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symbolsString += ";" + string.Join(';', defines.Where(o => o.flag).Select(o => o.Name));
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#if UNITY_6000_0_OR_NEWER
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#if UNITY_6000_0_OR_NEWER
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PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(group), symbolsString);
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PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(group), symbolsString);
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#else
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#else
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PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, symbolsString);
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PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, symbolsString);
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#endif
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#endif
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