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https://github.com/DCFApixels/DragonECS-Unity.git
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@ -1,5 +1,6 @@
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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namespace DCFApixels.DragonECS.Editors
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{
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@ -34,6 +35,7 @@ namespace DCFApixels.DragonECS.Editors
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Save(false);
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}
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}
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}
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}
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#endif
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@ -1,6 +1,5 @@
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#if UNITY_EDITOR
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using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using UnityEngine;
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@ -48,40 +47,13 @@ namespace DCFApixels.DragonECS.Editors
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}
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public static string GetGenericName(Type type)
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{
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string friendlyName = type.Name;
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if (type.IsGenericType)
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{
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int iBacktick = friendlyName.IndexOf('`');
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if (iBacktick > 0)
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friendlyName = friendlyName.Remove(iBacktick);
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friendlyName += "<";
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Type[] typeParameters = type.GetGenericArguments();
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for (int i = 0; i < typeParameters.Length; ++i)
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{
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string typeParamName = GetGenericName(typeParameters[i]);
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friendlyName += (i == 0 ? typeParamName : "," + typeParamName);
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}
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friendlyName += ">";
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}
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return friendlyName;
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}
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public static string GetGenericName(Type type) => EcsDebugUtility.GetGenericTypeName(type);
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public static string GetName<T>() => GetName(typeof(T));
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public static string GetName(Type type)
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{
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var atr = type.GetCustomAttribute<DebugNameAttribute>();
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return atr != null ? atr.name : GetGenericName(type);
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}
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public static string GetName(Type type) => EcsDebugUtility.GetName(type);
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public static string GetDescription<T>() => GetDescription(typeof(T));
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public static string GetDescription(Type type)
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{
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var atr = type.GetCustomAttribute<DebugDescriptionAttribute>();
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return atr != null ? atr.description : string.Empty;
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}
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public static string GetDescription(Type type) => EcsDebugUtility.GetDescription(type);
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#region Utils
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[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)]
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@ -61,7 +61,7 @@ namespace DCFApixels.DragonECS
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[CustomEditor(typeof(PipelineDebugMonitor))]
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public class PipelineDebugMonitorEditor : Editor
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{
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private DebugColorAttribute _fakeDebugColorAttribute = new DebugColorAttribute(DebugColor.White);
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private DebugColorAttribute _fakeDebugColorAttribute = new DebugColorAttribute(190, 190, 190);
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private Type _debugColorAttributeType = typeof(DebugColorAttribute);
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private GUIStyle _headerStyle;
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private GUIStyle _interfacesStyle;
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@ -88,6 +88,7 @@ namespace DCFApixels.DragonECS
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public override void OnInspectorGUI()
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{
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_scroll = GUILayout.BeginScrollView(_scroll, GUILayout.Height(800f));
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var pools = Target.world.AllPools.ToArray().Where(o => !o.IsNullOrDummy()).OfType<IEcsPool>();
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GUILayout.Label("", GUILayout.ExpandWidth(true));
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@ -158,7 +159,7 @@ namespace DCFApixels.DragonECS
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textStyle2.wordWrap = true;
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textStyle2.alignment = TextAnchor.LowerCenter;
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string name = EcsEditor.GetGenericName(pool.ComponentType);
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GUIContent label = new GUIContent(name, $"t({name})");
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GUIContent label = new GUIContent(name, $"{name} e:{count}");
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GUI.Label(AddMargin(position, -10f, 3f), label, textStyle2);
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}
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@ -13,5 +13,24 @@ namespace DCFApixels.DragonECS
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foreach (var item in _components)
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item.Add(world, entityID);
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}
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private void OnDrawGizmos()
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{
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if (_components == null) return;
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foreach (var item in _components)
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{
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if (item is ITemplateComponentGizmos g)
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g.OnGizmos(transform, ITemplateComponentGizmos.Mode.Always);
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}
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}
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private void OnDrawGizmosSelected()
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{
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if (_components == null) return;
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foreach (var item in _components)
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{
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if (item is ITemplateComponentGizmos g)
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g.OnGizmos(transform, ITemplateComponentGizmos.Mode.Selected);
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}
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}
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}
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}
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{
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public static int NewEntity(this ITemplate self, EcsWorld world)
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{
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int e = world.NewEntity();
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int e = world.NewEmptyEntity();
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self.Apply(world, e);
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return e;
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}
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@ -15,6 +15,15 @@ namespace DCFApixels.DragonECS
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{
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public string Name { get; }
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}
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public interface ITemplateComponentGizmos
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{
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public void OnGizmos(Transform transform, Mode mode);
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public enum Mode
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{
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Always,
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Selected
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}
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}
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[Serializable]
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public abstract class TemplateComponentInitializerBase
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@ -62,7 +71,7 @@ namespace DCFApixels.DragonECS
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#endregion
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}
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[Serializable]
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public abstract class TemplateComponentInitializer<T> : TemplateComponentInitializerBase, ITemplateComponentName
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public abstract class TemplateComponentInitializer<T> : TemplateComponentInitializerBase, ITemplateComponentName, ITemplateComponentGizmos
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{
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private static string _autoname = GetName(typeof(T));
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private static Color _autoColor = GetColor(typeof(T));
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@ -79,6 +88,7 @@ namespace DCFApixels.DragonECS
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#endregion
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public abstract void Add(EcsWorld w, int e);
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public virtual void OnGizmos(Transform transform, ITemplateComponentGizmos.Mode mode) { }
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}
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internal static class ITemplateBrowsableExt
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}
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#endregion
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#region Joints
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[Serializable]
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public sealed class UnityComponentJointInitializer : TemplateComponentInitializer<UnityComponent<Joint>>
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{
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public override string Name => "UnityComponent/Joint/" + nameof(Joint);
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public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<Joint>>().Add(e) = component;
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}
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[Serializable]
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public sealed class UnityComponentFixedJointInitializer : TemplateComponentInitializer<UnityComponent<FixedJoint>>
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{
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public override string Name => "UnityComponent/Joint/" + nameof(FixedJoint);
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public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<FixedJoint>>().Add(e) = component;
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}
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[Serializable]
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public sealed class UnityComponentCharacterJointInitializer : TemplateComponentInitializer<UnityComponent<CharacterJoint>>
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{
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public override string Name => "UnityComponent/Joint/" + nameof(CharacterJoint);
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public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<CharacterJoint>>().Add(e) = component;
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}
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[Serializable]
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public sealed class UnityComponentConfigurableJointInitializer : TemplateComponentInitializer<UnityComponent<ConfigurableJoint>>
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{
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public override string Name => "UnityComponent/Joint/" + nameof(ConfigurableJoint);
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public override void Add(EcsWorld w, int e) => w.GetPool<UnityComponent<ConfigurableJoint>>().Add(e) = component;
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}
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#endregion
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}
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{
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public static entlong NewEntityWithGameObject(this EcsWorld self, string name = "EcsEntity", GameObjectIcon icon = GameObjectIcon.NONE)
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{
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entlong result = self.GetEntityLong(self.NewEntity());
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entlong result = self.GetEntityLong(self.NewEmptyEntity());
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GameObject newGameObject = new GameObject(name);
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newGameObject.AddComponent<EcsEntityConnect>().ConnectWith(result);
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// self.GetPool<UnityGameObject>().Add(result.id) =
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