simple refactoring

This commit is contained in:
DCFApixels 2025-03-10 22:59:48 +08:00
parent a5326f3ffb
commit 11523413d0

View File

@ -172,8 +172,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
private static GUIContent _singletonIconContent = null; private static GUIContent _singletonIconContent = null;
private static GUIContent _singletonContent = null; private static GUIContent _singletonContent = null;
private static GUIStyle _inputFieldCenterAnhor = null; private static GUIStyle _inputFieldCenterAnhor = null;
private static Dictionary<Type, MonoScript> _scriptsAssets = new Dictionary<Type, MonoScript>(256);
private static Dictionary<Type, MonoScript> scriptsAssets = new Dictionary<Type, MonoScript>(256);
internal static void ResetValues(this SerializedProperty property, bool isExpand = false) internal static void ResetValues(this SerializedProperty property, bool isExpand = false)
@ -293,7 +292,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
} }
internal static bool TryGetScriptAsset(Type type, out MonoScript script) internal static bool TryGetScriptAsset(Type type, out MonoScript script)
{ {
if (scriptsAssets.TryGetValue(type, out script) == false) if (_scriptsAssets.TryGetValue(type, out script) == false)
{ {
script = null; script = null;
string name = type.Name; string name = type.Name;
@ -312,7 +311,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
break; break;
} }
} }
scriptsAssets.Add(type, script); _scriptsAssets.Add(type, script);
} }
return script != null; return script != null;
} }