simple refactoring

This commit is contained in:
DCFApixels 2025-03-10 22:59:48 +08:00
parent a5326f3ffb
commit 11523413d0

View File

@ -172,8 +172,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
private static GUIContent _singletonIconContent = null;
private static GUIContent _singletonContent = null;
private static GUIStyle _inputFieldCenterAnhor = null;
private static Dictionary<Type, MonoScript> scriptsAssets = new Dictionary<Type, MonoScript>(256);
private static Dictionary<Type, MonoScript> _scriptsAssets = new Dictionary<Type, MonoScript>(256);
internal static void ResetValues(this SerializedProperty property, bool isExpand = false)
@ -293,7 +292,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
}
internal static bool TryGetScriptAsset(Type type, out MonoScript script)
{
if (scriptsAssets.TryGetValue(type, out script) == false)
if (_scriptsAssets.TryGetValue(type, out script) == false)
{
script = null;
string name = type.Name;
@ -312,7 +311,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
break;
}
}
scriptsAssets.Add(type, script);
_scriptsAssets.Add(type, script);
}
return script != null;
}