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https://github.com/DCFApixels/DragonECS-Unity.git
synced 2025-09-17 17:34:34 +08:00
simple refactoring
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@ -172,8 +172,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
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private static GUIContent _singletonIconContent = null;
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private static GUIContent _singletonContent = null;
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private static GUIStyle _inputFieldCenterAnhor = null;
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private static Dictionary<Type, MonoScript> scriptsAssets = new Dictionary<Type, MonoScript>(256);
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private static Dictionary<Type, MonoScript> _scriptsAssets = new Dictionary<Type, MonoScript>(256);
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internal static void ResetValues(this SerializedProperty property, bool isExpand = false)
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@ -293,7 +292,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
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}
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internal static bool TryGetScriptAsset(Type type, out MonoScript script)
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{
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if (scriptsAssets.TryGetValue(type, out script) == false)
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if (_scriptsAssets.TryGetValue(type, out script) == false)
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{
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script = null;
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string name = type.Name;
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@ -312,7 +311,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
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break;
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}
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}
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scriptsAssets.Add(type, script);
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_scriptsAssets.Add(type, script);
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}
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return script != null;
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}
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