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Update DebugModule.cs
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@ -14,7 +14,7 @@ namespace DCFApixels.DragonECS
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{
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UnityDebugService.Activate();
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b.Layers.Insert(EcsConsts.POST_END_LAYER, DEBUG_LAYER);
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b.Add(new PipelineMonitorSystem(), DEBUG_LAYER);
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b.AddUnique(new PipelineMonitorSystem(), DEBUG_LAYER);
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foreach (var world in _worlds)
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{
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b.Add(new WorldMonitorSystem(world), DEBUG_LAYER);
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