Update PipelineTemplateEditorBase.cs

This commit is contained in:
Mikhail 2024-10-19 01:02:27 +08:00
parent b891d1e05a
commit 19665bc0ac

View File

@ -202,8 +202,8 @@ namespace DCFApixels.DragonECS.Unity.Editors
{ {
EcsGUI.Changed = GUILayout.Button("Validate"); EcsGUI.Changed = GUILayout.Button("Validate");
EditorGUILayout.PropertyField(_parametersProp, UnityEditorUtility.GetLabel(_parametersProp.displayName));
DrawLayoutNameList(_layersProp); DrawLayoutNameList(_layersProp);
EditorGUILayout.PropertyField(_parametersProp, UnityEditorUtility.GetLabel(_parametersProp.displayName));
DrawRecordList(_recordsProp); DrawRecordList(_recordsProp);
if (EcsGUI.Changed) if (EcsGUI.Changed)