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Update PipelineTemplateEditorBase.cs
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@ -202,8 +202,8 @@ namespace DCFApixels.DragonECS.Unity.Editors
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{
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{
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EcsGUI.Changed = GUILayout.Button("Validate");
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EcsGUI.Changed = GUILayout.Button("Validate");
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EditorGUILayout.PropertyField(_parametersProp, UnityEditorUtility.GetLabel(_parametersProp.displayName));
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DrawLayoutNameList(_layersProp);
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DrawLayoutNameList(_layersProp);
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EditorGUILayout.PropertyField(_parametersProp, UnityEditorUtility.GetLabel(_parametersProp.displayName));
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DrawRecordList(_recordsProp);
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DrawRecordList(_recordsProp);
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if (EcsGUI.Changed)
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if (EcsGUI.Changed)
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