mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
synced 2026-04-21 20:15:56 +08:00
fix icons
This commit is contained in:
parent
fe80484e8c
commit
2d8b985cf0
@ -392,33 +392,36 @@ namespace DCFApixels.DragonECS.Unity.Editors
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#region small elems
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public static void DrawTextureSoftColor(Rect position, Texture texture)
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{
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if (Event.current.type == EventType.Repaint)
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{
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Graphics.DrawTexture(position, texture, new Rect(0f, 0f, 1f, 1f), 0, 0, 0, 0, GUI.color * 0.5f, null);
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}
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DrawTex(position, texture, GUI.color * 0.5f);
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}
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public static void DrawTexture(Rect position, Texture texture)
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{
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if (Event.current.type == EventType.Repaint)
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{
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Graphics.DrawTexture(position, texture, new Rect(0f, 0f, 1f, 1f), 0, 0, 0, 0, GUI.color, null);
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}
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DrawTex(position, texture, GUI.color);
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}
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public static void DrawRectSoftColor(Rect position, Color color)
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{
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if (Event.current.type == EventType.Repaint)
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{
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Texture texture = UnityEditorUtility.GetWhiteTexture();
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Graphics.DrawTexture(position, texture, new Rect(0f, 0f, 1f, 1f), 0, 0, 0, 0, GUI.color * color * 0.5f, null);
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}
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DrawTex(position, texture, GUI.color * color * 0.5f);
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}
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public static void DrawRect(Rect position, Color color)
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{
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Texture texture = UnityEditorUtility.GetWhiteTexture();
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DrawTex(position, texture, GUI.color * color);
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}
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private static void DrawTex(Rect position, Texture texture, Color color)
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{
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GUI.DrawTexture(position, texture, ScaleMode.ScaleAndCrop, true);
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if (Event.current.type == EventType.Repaint)
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{
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Texture texture = UnityEditorUtility.GetWhiteTexture();
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Graphics.DrawTexture(position, texture, new Rect(0f, 0f, 1f, 1f), 0, 0, 0, 0, GUI.color * color, null);
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//Graphics.DrawTexture(position, texture, new Rect(0f, 0f, 1f, 1f), 0, 0, 0, 0, GUI.color * color, null);
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}
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//var x = GUIClip.visibleRect;
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//Rect visibleRect = new Rect(0, 0, scrollViewWidth, scrollViewHeight); // свой прямоугольник обрезки
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//GUI.BeginClip(visibleRect);
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//Graphics.DrawTexture(new Rect(position.x - visibleRect.x, position.y - visibleRect.y, position.width, position.height), texture);
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//GUI.EndClip();
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}
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public static void DrawIcon(Rect position, Texture icon, float iconPadding, string tooltip)
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{
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@ -882,7 +885,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
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bool next = propsCounter.Next(true) && lastDepth < propsCounter.depth;
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while (next)
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{
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if(propsCounter.propertyType != SerializedPropertyType.Generic)
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if (propsCounter.propertyType != SerializedPropertyType.Generic)
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{
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return true;
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}
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Loading…
Reference in New Issue
Block a user